Difference between revisions of "Augmenter Setups"

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=== [[Fleet Commander Class]] ===
 
=== [[Fleet Commander Class]] ===
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====
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==== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====
 
*Augs: 2 Fleet Commander Mastery Augmenter
 
*Augs: 2 Fleet Commander Mastery Augmenter
 
*Cost: Less than 1 billion credits
 
*Cost: Less than 1 billion credits
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*Negatives:
 
*Negatives:
 
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===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====
 
 
*Augs: 2 The Art of Commanding Augmenters
 
*Augs: 2 The Art of Commanding Augmenters
 
*Cost: 5 to 10 billion credits
 
*Cost: 5 to 10 billion credits
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*Negatives:
 
*Negatives:
 
-
 
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===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====
 
 
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter
 
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter
 
*Cost: 5 billion credits
 
*Cost: 5 billion credits

Revision as of 05:07, 16 February 2020

This page is a list of Augmenter setups that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)

Also see: Ship Calculator http://www.andsimo.com/StarSonata/

Contents

Skill Class

Tech Category

Ship Name

  • Tech: Tech of ship.
  • Type: Type of ship. (HF, LF etc.) Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).
  • Augs: The augs the player suggests.
  • Cost: Cost of the augs, unless stated otherwise.
  • Notes: Why this setup is good, and info about it.
  • Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
  • Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)

-

  • Another Setup

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  • Bolded Stats are top 3 bonuses
  • Italic stats are unimportant stats, but higher % than top 3 bolded

Low tech ships (Tech 10 to Tech 15)

Low tech setups are generally designed around low end players

Seer Class

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Speed Demon Class

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Berserker Class

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Sniper Class

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Engineer Class

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Shield Monkey Class

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Fleet Commander Class

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Gunner Class

-


-

Mid tech ships (Tech 15 to Tech 20)

Tech 20 setups are aimed at low to mid end players

Seer Class

Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc.

  • Augs: 2 Seer Mastery Augmenter, Ares, Athena
  • Cost: Less than 800 million credits
  • Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 Art of Stealth Augmenter, Ares+, Athena+
  • Cost: 10-25 billion credits
  • Notes: Same as previous setup, just more expensive and stronger in every way.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion
  • Cost: 40-70 billion credits.
  • Notes: Same as previous setup, just more expensive and stronger in every way.
  • Bonuses:
  • Negatives:

-

Speed Demon Class

Panther

  • Augs: 4 Speedy Demon Mastery Augmenters
  • Cost: Less than 500 million credits
  • Notes: This is a dirt cheap setup with no range bonus and limited damage output. It's meant to use a MagCannon of some description. Upgrade out of it as fast as you can.
  • Bonuses:
  • Negatives:

-

  • Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter
  • Cost: 10 to 15 billion credits
  • Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup. Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.
  • Bonuses:
  • Negatives:

-

Berserker Class

Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc.

  • Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter
  • Cost: Less than 1 billion credits.
  • Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.
  • Bonuses:
  • Negatives:

-

  • Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter
  • Cost: Less than 1 billion credits.
  • Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter
  • Cost: 30-50 billion credits
  • Notes: Short range, high burst dps, tanky build.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter
  • Cost: 20-25 billion credits
  • Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter
  • Cost: 30-80 billion credits
  • Notes: Longer range, sustained dps, decently tanky build.
  • Bonuses:
  • Negatives:

Sniper Class

Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc.

  • Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter
  • Cost: 1-2 billion credits
  • Notes: Long range, decent sustained dps, stealth setup.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter
  • Cost: 10-15 billion credits
  • Notes: Same as previous setup, but stronger in every way.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 60-90 billion credits
  • Notes: Same as previous setup, but stronger in every way except stealth.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter
  • Cost: 60-90 billion credits
  • Notes: Mostly the same as previous setup, just higher DPS and less tank.
  • Bonuses:
  • Negatives:

Engineer Class

Rhino

  • Tech: 20
  • Type: Support Freighter
  • Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: All purpose basic Engineer setup. Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.
  • Bonuses:
  • Negatives:

-

  • Augs: 3 General Ops Mastery Augmenters
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: All purpose basic Engineer setup. Trades some firepower for better overall stats with an emphasis on Speed and Capacity. May have some energy recharge problems owing to lack of an augmenter that boosts those stats. Can use Solar Panels to compensate somewhat.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter
  • Cost: 5 to 10 billion credits
  • Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.
  • Bonuses:
  • Negatives:

-

  • Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter
  • Cost: 5 to 10 billion credits
  • Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter
  • Cost: 10 to 15 billion credits
  • Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement. It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast. It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often. It has inferior damage output compared to most setups.
  • Bonuses:
  • Negatives:

Shield Monkey Class

Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc

  • Augs: 3 Shield Monkey Mastery Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Extremely budget, will get the ball rolling.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter
  • Cost: Less than 3 billion credits
  • Notes: Less regen, more HPS than previous setup.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 The Art of Healing Augmenter, Mattock Augmenter
  • Cost: 10-20 billion credits
  • Notes: Same as previous, just stronger.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter
  • Cost: 15-30 billion credits
  • Notes: High HPS, may be hard to sustain shields.
  • Bonuses:
  • Negatives:

Fleet Commander Class

Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc

  • Augs: 2 Fleet Commander Mastery Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Budget tank setup. All you need to be honest.
  • Bonuses:
  • Negatives:

-

  • Augs: 2 The Art of Commanding Augmenters
  • Cost: 5 to 10 billion credits
  • Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full. Pairs well with Centered advanced skill.
  • Bonuses:
  • Negatives:

-

  • Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter
  • Cost: 5 billion credits
  • Notes: Mixture of both above setups.
  • Bonuses:
  • Negatives:

Gunner Class

= Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc

  • Augs: Gunner Mastery Augmenter, Ares Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Budget starter setup, decent damage and range.
  • Bonuses:
  • Negatives:

= Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc

  • Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 20-40 billion credits
  • Notes: Similar to previous setup, just stronger in every way.
  • Bonuses:
  • Negatives:

= Paxian Battle Frigate

  • Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter
  • Cost: 20-50 billion credits
  • Notes: Glass cannon DPS setup, made for long range kiting.
  • Bonuses:
  • Negatives:

= Paxian Battle Frigate

  • Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 60-90 billion credits
  • Notes: Tankier than previous setup, made for sustained DPS.
  • Bonuses:
  • Negatives:


-

High tech ships (Tech 20 to Tech 22)

Tech 20 setups are aimed at higher end players

Seer Class

Rajanicar'ayu

  • Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter
  • Cost: 200 to 250 billion credits
  • Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build. It has limited stealth, but it doesn't need huge amounts of stealth. Very nice electricity means it can use a wide variety of weapons.
  • Bonuses:
  • Negatives:

-

Speed Demon Class

Phoenix/Glaucopennia

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter
  • Cost: 500 billion credits
  • Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser. This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco. Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield. The bulkiness of the setup is meant to be used around that mechanic.
  • Bonuses:
  • Negatives:

-

Kalthi Wrathful Stinger

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter
  • Cost: 400 to 500 billion credits
  • Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range. This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.
  • Bonuses:
  • Negatives:

-

Harrier

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter
  • Cost: 500 billion credits
  • Notes: This is the standard glasscannon offensive build for Speed Demons. It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.
  • Bonuses:
  • Negatives:

-

Rajanicar'ayu

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter
  • Cost: 300 to 350 billion credits
  • Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload.
  • Bonuses:
  • Negatives:

-

Silent Night

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter
  • Cost: 400 to 500 billion credits
  • Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.
  • Bonuses:
  • Negatives:

-

  • Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter
  • Cost: 350 to 500 billion credits
  • Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.
  • Bonuses:
  • Negatives:

-

  • Augs: 4 Ultimate Art of Fast Killing Augmenters
  • Cost: 400 to 600 billion credits
  • Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups. It sacrifices range for more damage, and is meant to be used with close range weapons only.
  • Bonuses:
  • Negatives:

-

Berserker Class

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter
  • Cost: 100-300 billion credits
  • Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter
  • Cost: 200-400 billion credits
  • Notes: Tanky hostility setup made for mod stacking evil/radio.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter x 3
  • Cost: 300-400 billion credits
  • Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter
  • Cost: 600-800 billion credits
  • Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.
  • Bonuses:
  • Negatives:

Sniper Class

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter
  • Cost: 100-300 billion credits
  • Notes: Starter glass cannon setup, to get the DPS flowing.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter
  • Cost: 150-350 billion credits
  • Notes: Higher DPS, better sustain, less shields than previous setup.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2
  • Cost: 150-350 billion credits
  • Notes: Higher DPS, better sustain, less shields than previous setup.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter
  • Cost: 550-750 billion credits
  • Notes: Higher DPS, better sustain, more shields than previous setup.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj
  • Cost: 850 billion to 1 trillion+ credits
  • Notes: Higher DPS, less sustain, more shields than previous setup.
  • Bonuses:
  • Negatives:

Engineer Class

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Shield Monkey Class

Drone Builds

Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.

Voulge
  • Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter
  • Cost: 400 to 600 billion credits
  • Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well. Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers. Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones. Droney advanced skill is a requirement to use this setup.
  • Bonuses:
  • Negatives:

-

Fleet Commander Class

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Gunner Class

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