Difference between revisions of "Template:Weapon"

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<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td>
 
<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td>
 
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td>
 
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td>
<td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></td>
+
<td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td>
 
<td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td>
 
<td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td>
 
{{itemEndBlock|mode=row|
 
{{itemEndBlock|mode=row|
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<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div>
 
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div>
 
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
 
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div>
+
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div>
 
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
 
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></div></div>
+
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
</div>
 
</div>

Revision as of 20:38, 11 August 2017


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WeaponIcon.png
Weapon
T
0
Size:
9,001
Weight:
400,000
Required Skill:
Source:
Price:
1,000,000


Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Heat DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain


YOU MUST CONSTRUCT ADDITIONAL PYLONS



{{weapon
|IconFilename  = 
|Name = 
|Tech = 
|Size = 
|Weight = 
|SkillNeeded = 
|Source = 
|Price = 
|ModBonuses =
|WeaponType = 
|DamageType = 
|Damage = 
|EnergyCost = 
|ReloadTime =
|Range = 
|FireArc = 
|DPS = 
|EPS = 
|DPE =
|VisibilityIncreaseAmount =
|VisibilityIncreaseTime =
|AdditionalEffects =
|Description = 
}}