Difference between revisions of "Template:Weapon"

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<div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}}</span><span> Weapon</span></div></div>
 
<div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}}</span><span> Weapon</span></div></div>
 
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div>
 
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div>
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 
 
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div>
 
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div>
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
 
 
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} seconds</span></div></div>
 
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} seconds</span></div></div>
 
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
 
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
 
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div>
 
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div>
 +
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 +
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 +
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
 
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></div></div>
 
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
Line 47: Line 47:
 
|DamageType = Energy
 
|DamageType = Energy
 
|Damage = 123
 
|Damage = 123
|DPS = 61.5
 
 
|EnergyCost = 10000
 
|EnergyCost = 10000
|EPS = 5000
 
|DPE = 0.0123
 
 
|ReloadTime = 2
 
|ReloadTime = 2
 
|Range = 2545
 
|Range = 2545
 
|FireArc = 45
 
|FireArc = 45
 +
|DPS = 61.5
 +
|EPS = 5000
 +
|DPE = 0.0123
 
|VisibilityIncreaseAmount = 343
 
|VisibilityIncreaseAmount = 343
 
|VisibilityIncreaseTime = 2
 
|VisibilityIncreaseTime = 2
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|DamageType =  
 
|DamageType =  
 
|Damage =  
 
|Damage =  
|DPS =
 
 
|EnergyCost =  
 
|EnergyCost =  
|EPS =
 
|DPE =
 
 
|ReloadTime =
 
|ReloadTime =
 
|Range =  
 
|Range =  
 
|FireArc =  
 
|FireArc =  
 +
|DPS =
 +
|EPS =
 +
|DPE =
 
|VisibilityIncreaseAmount =
 
|VisibilityIncreaseAmount =
 
|VisibilityIncreaseTime =
 
|VisibilityIncreaseTime =

Revision as of 13:22, 10 August 2017


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WeaponIcon.png
{{{Name}}}
T
0
Size:
9,001
Weight:
400,000
Required Skill:
Drone Mastery
Source:
Glass Matrix
Price:
1,000,000


Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Fire DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain


YOU MUST CONSTRUCT ADDITIONAL PYLONS



{{weapon
|IconFilename  = 
|Tech = 
|Size = 
|Weight = 
|SkillNeeded = 
|Source = 
|Price = 
|ModBonuses =
|WeaponType = 
|DamageType = 
|Damage = 
|EnergyCost = 
|ReloadTime =
|Range = 
|FireArc = 
|DPS = 
|EPS = 
|DPE =
|VisibilityIncreaseAmount =
|VisibilityIncreaseTime =
|AdditionalEffects =
|Description = 
}}