Difference between revisions of "Industrial Commodities"

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| 40,000,000
 
| 40,000,000
 
| Sub-Shield Matrix Factory
 
| Sub-Shield Matrix Factory
| 1 Diamond, 5 Sub-Shield Reactors
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| 1 Diamond, 5 Sub-Shield Reactors, 5 Sub-Shield Buffers
 
| 94,000,000
 
| 94,000,000
 
| Connecting your construction projects.
 
| Connecting your construction projects.
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| 80,000,000
 
| 80,000,000
 
| Sub-Shield Lattice Factory
 
| Sub-Shield Lattice Factory
| 2 Rubicite, 2 Sub-Shield Matrices
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| 2 Rubicite, 10 Sub-Shield Reactors, 10 Sub-Shield Buffers
 
| 280,000,000
 
| 280,000,000
 
| Binding your construction projects.
 
| Binding your construction projects.

Revision as of 21:00, 23 July 2017

Industrial Commodities are a new mechanic added in the May 2016 reset, to allow players to make money from raw resources such as Metal or Nuclear Waste, replacing the old strategy of building station extensions and then selling them to a AI base.

There are 28 Industrial Commodities, arranged into a four-tier system. The first tier, tier 0, is constructed from basic materials, such as Metals, Silicon, and Nuclear Waste, among others. Tier 1-3 commodities are produced using several of the previous tier's commodities, as well as a rarer extractable or otherwise producable commodity such as Jelly Beans, Diamonds, or Enriched Nuclear Material.

Industrial Commodities will sell for slightly more than the value of their ingredients to certain AI bases. The only bases which will buy Industrial Commodities are AI bases in Wild Space. Additionally, each base will only buy a certain type of tier 1-3 commodities, as well as most or all tier 0 commodities.

Price-wise, Industrial Commodities function similarly to normal commodities. That is, a AI base will buy a commodity for less as more of that commodity is sold to them. AI bases will buy Industrial Commodities for 200% of it's base value when it has none of them stored, which eventually falls to 50% of the commodities' base value, beyond which the AI base will refuse to buy more. AI bases will consume industrial commodities over time, at a rate depending on the tier of the commodity. At tier 1, they will consume 100k-200k of each commodity per day, but only 1-5k of each tier 3 commodity per day.

Industrial commodities can only be produced by a number of specialized base-only factories, all of which are available in Capella. These factories scale in size with tier, starting at 1000 and increasing a factor of 2 per step. The same is true of the workers required to equip, starting at 100.

All Factories can be purchased in the Capella system at the Assayers Refinery station and are 5000 weight

All Tier 0 factories are Tech 3, Cost 5 million each, and are size 1000

All tier 1 Factories are Tech 9, cost 15 million and are size 2000

All Tier 2 factories are Tech 16, cost 50 million and are size 4000

All tier 3 factories are Tech 20, Cost 150 million, and are size 8000

'Of Extreme Importance: At a Uni Reset all ICs get vaporized into oblivion and there seems to be a certain price drop before the uni reset itself thus sell your ICs before it.'

Girders Extra Chatbots
Whisky Shield-Buffers Cyborgs
Decor Fusion Cells Extra II

IC factories for higher tier have changed, the requirements are different. Example: Adamantium Reinforced Girders now require 1 Adamantium and 1000 Steel Girders

Name Tier Weight Factory Required Price Description Comments
Steel Girders 0 100,000 Steel Foundry 1000 Metals 25,000 Basic structural support. -
Fusion Cells 0 120,000 Star Bottling Plant 300 Nuclear Waste 30,000 Power your TV remote for millennia. -
Sentient Chatbots 0 80,000 Sentient Machine Learning Institute 500 Silicon 20,000 Three laws included. -
Fine Space Whisky 0 300 Giant Space Still 250 Space Oats 18,000 Smooth. -
Paxian Figurines 0 100,000 Figurine Workshop 1 Bronze, 250 Baobabs 1,800,000 Paxian figurines, paint them yourself! -
Cyborg Brigade 0 200,000 Cybernetic Implant Clinic 1000 Peasants, 1 Steel Girders, 1 Fusion Cells, 1 Sentient Chatbots 420,000 By your command. -
Sub-Shield Buffer 0 200,000 Sub-Shield Buffer Factory 25 Promethium, 1 Steel Girders, 1 Fusion Cells, 1 Sentient Chatbots 1,500,000 Buffering your construction projects. -
Titanium Reinforced Girders 1 2,000,000 Titanium Foundry 1 Titanium, 20 Steel Girders 2,600,000 Titanium-reinforced structural support. -
Laconia Reinforced Girders 2 20,000,000 Laconia Foundry 1 Laconia, 10 Titanium Reinforced Girders 40,000,000 Laconia-reinforced structural support. -
Adamantium Reinforced Girders 3 40,000,000 Adamantium Foundry 1 Adamantium, 1000 Steel Girders - Adamantium-reinforced structural support. -
Vitalized Fusion Cells 1 2,400,000 Vitalized Star Bottling Plant 1 Vis, 7 Fusion Cells 2,200,000 Redefines what vitalized really means. -
Quickened Fusion Cells 2 24,000,000 Quickened Star Bottling Plant 1 Quantumum, 10 Vitalized Fusion Cells 36,000,000 Burns twice as fast. -
Energized Fusion Cells 3 48,000,000 Energized Star Bottling Plant 1 Energon, 5 Quickened Star Bottling Plant 275,000,000 Energized energy? -
Supercooled Chatbots 1 1,600,000 Supercooled Machine Learning Institute 30 Psion Icicles, 20 Sentient Chatbots 2,800,000 A chilly personality. -
Overclocked Chatbots 2 16,000,000 Overclocked Machine Learning Institute 5 Plasma Crystals, 10 Supercooled Chatbots 36,000,000 Hey, hey, hey, so this one time Bzzz and after that the microwave went bzzz. -
Self-Censoring Chatbots 3 32,000,000 Self-Censored Machine Learning Institute 2 Ablution Crystals, 5 Overclocked Chatbots 290,000,000 Think of the children. -
Jello Shots 1 2,000,000 Jello Destillery 1 Jelly Beans, 20 Fine Space Whisky 1,300,000 Packed with the most elastic and powerful jelly, which sticks the buzz with you for days. -
Space Algae Whisky 2 20,000,000 Space Algae Distillery 5 Alien Bacteria, 10 Jello Shots 28,000,000 A vile shade of green, disgustingly delicious! -
Doctor L's Cure-All Life Tonic 3 40,000,000 Doctor L's Distillery 10 Bacta, 5 Space Algae Destillery 230,000,000 Healing properties of bacta prevent the hangover, if you can stomach it. -
Silver Sporfs 1 2,000,000 Sporf Workshop 1 Silver, 10 Paxian Figurines 21,000,000 What the hell is a sporf? -
Gilded Privies 2 110,000,000 Privy Workshop 1 Gold, 5 Silver Sporfs 110,000,000 Really improves the experience. -
Precision Pantacosms 3 20,000,000 Pantacosm Workshop 1 Platinum, 2 Gilded Privies 315,000,000 They fly straight. -
Lubricated Cyborgs 1 4,000,000 Lubricated Implant Clinic 1 Petroleum, 20 Cyborg Brigade 11,000,000 Dancing without friction. -
Frozen Cyborgs 2 40,000,000 Frozen Implant Clinic 5 Frozen Blob, 10 Lubricated Cyborgs 210,000,000 Frozen, not frigid. -
Mysterious Cyborgs 3 80,000,000 Mysterious Implant Clinic 1 Dark Matter, 5 Frozen Cyborgs 1,125,000,000 Probably best not to know. -
Sub-Shield Reactors 1 4,000,000 Sub-Shield Reactors Factory 25 Enriched Nuclear Material, 10 Sub-Shield Buffers 16,000,000 Powering your construction projects. -
Sub-Shield Matrices 2 40,000,000 Sub-Shield Matrix Factory 1 Diamond, 5 Sub-Shield Reactors, 5 Sub-Shield Buffers 94,000,000 Connecting your construction projects. -
Sub-Shield Lattices 3 80,000,000 Sub-Shield Lattice Factory 2 Rubicite, 10 Sub-Shield Reactors, 10 Sub-Shield Buffers 280,000,000 Binding your construction projects. -

The bases for each type of commodity will vary in appearance.

IndustrialComBase.png