Difference between revisions of "Spirit"
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− | A character will become a '''Spirit''' if a ship has no [[Escape Pod]] equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their money held (money in team funds is secure) and [[Glory_(PvP)|glory]] may be lost. | + | A character will become a '''Spirit''' if a ship has no [[Escape Pod]] equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their money held (money in team funds or [[TSL]] is secure) and [[Glory_(PvP)|glory]] may be lost. |
The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their [[Stasis|stasised]] ship or go elsewhere in the universe. | The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their [[Stasis|stasised]] ship or go elsewhere in the universe. | ||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Revision as of 16:36, 14 February 2016
A character will become a Spirit if a ship has no Escape Pod equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their money held (money in team funds or TSL is secure) and glory may be lost.
The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their stasised ship or go elsewhere in the universe.