Difference between revisions of "Modifications"
(Added +Critical Hit Chance on Super Intelligent) |
(Fixed Super Intelligent again.) |
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
Line 129: | Line 129: | ||
| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
Line 207: | Line 207: | ||
| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- | ||
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| Super Intelligent | | Super Intelligent | ||
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level XP | ||
− | | <nowiki>+</nowiki> | + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance |
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|- | |- |
Revision as of 03:26, 23 October 2015
Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.
Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.
Item | Modification name | Mod Effect 1 | Mod Effect 2 | Mod Effect 3 |
Capacitor | Composite | -20 % and -1 % per tech level Weight | ||
Capacitor | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Capacitor | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
Capacitor | Intelligent | +1 % and 0,1 % per tech level XP | ||
Capacitor | Miniaturized | -20 % Equipped Item Size | ||
Capacitor | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Capacitor | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
Capacitor | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Capacitor | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Cloak | Angelic | -5 % and -0,5 % per tech level Hostility | -2,5 % and -0,25 % per tech level Visibility | |
Cloak | Composite | -20 % and -1 % per tech level Weight | ||
Cloak | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Cloak | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
Cloak | Intelligent | +1 % and 0,1 % per tech level XP | ||
Cloak | Miniaturized | -20 % Equipped Item Size | ||
Cloak | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Cloak | Reinforced | -3,75 % and -0,375 % per tech level Inertial Dampening | ||
Cloak | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
Cloak | Superconducting | -10 % Electricity | ||
Cloak | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Cloak | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Energy | Amplified | +20 % Energy | ||
Energy | Composite | -20 % and -1 % per tech level Weight | ||
Energy | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Energy | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Energy | Extended | +10 % Energy | ||
Energy | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
Energy | Intelligent | +1 % and 0,1 % per tech level XP | ||
Energy | Miniaturized | -20 % Equipped Item Size | ||
Energy | Overclocked | +10 % Electricity | ||
Energy | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Energy | Rewired | +5 % and 0,5 % per tech level Energy | -5 % and -0,5 % per tech level Shield | |
Energy | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Energy | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Energy | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
Engine | Composite | -20 % and -1 % per tech level Weight | ||
Engine | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Engine | Dynamic | +10 % Thrust | +8 % Equipped Item Size | |
Engine | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Engine | Forceful | +20 % Thrust | +32 % Equipped Item Size | |
Engine | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
Engine | Intelligent | +1 % and 0,1 % per tech level XP | ||
Engine | Miniaturized | -20 % Equipped Item Size | ||
Engine | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Engine | Shielded | -50 % Visibility | ||
Engine | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Engine | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Engine | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Engine | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
Hull Expander | Amorphous | +3 % and 0,3 % per tech level Nimbleness | ||
Hull Expander | Composite | -20 % and -1 % per tech level Weight | ||
Hull Expander | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Hull Expander | Extended | +10 % Capacity | ||
Hull Expander | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
Hull Expander | Miniaturized | -20 % Equipped Item Size | ||
Hull Expander | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Hull Expander | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Radar | Amplified | +20 % Radar | ||
Radar | Composite | -20 % and -1 % per tech level Weight | ||
Radar | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Radar | Dynamic | +20 % Ping Strength | +8 % Equipped Item Size | |
Radar | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Radar | Extended | +10 % Radar | ||
Radar | Forceful | +30 % Ping Strength | +32 % Equipped Item Size | |
Radar | Intelligent | +1 % and 0,1 % per tech level XP | ||
Radar | Miniaturized | -20 % Equipped Item Size | ||
Radar | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Radar | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
Radar | Scoped | +7,5 % and 0,75 % per tech level Tracking | ||
Radar | Shielded | -50 % Visibility | ||
Radar | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Radar | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Radar | Superconducting | -10 % Electricity | ||
Radar | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Scoop | Composite | -20 % and -1 % per tech level Weight | ||
Scoop | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Scoop | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Scoop | Intelligent | +1 % and 0,1 % per tech level XP | ||
Scoop | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Scoop | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Scoop | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Scoop | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Scoop | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
Shield | Amorphous | +3 % and 0,3 % per tech level Nimbleness | ||
Shield | Amplified | +20 % Shield | ||
Shield | Composite | -20 % and -1 % per tech level Weight | ||
Shield | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
Shield | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Shield | Extended | +10 % Shield | ||
Shield | Gyroscopic | +15 % and ,5 % per tech level Turning | ||
Shield | Intelligent | +1 % and 0,1 % per tech level XP | ||
Shield | Miniaturized | -20 % Equipped Item Size | ||
Shield | Overclocked | +10 % Recovery | ||
Shield | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Shield | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
Shield | Rewired | +5 % and 0,5 % per tech level Shield | -5 % and -0,5 % per tech level Energy | |
Shield | Shielded | -50 % Visibility | ||
Shield | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Shield | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Shield | Superconducting | -10 % Electricity | ||
Shield | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 Electricity | |
Shield Charger | Angelic | -5 % and -0,5 % per tech level Hostility | -2,5 % and -0,25 % per tech level Visibility | |
Shield Charger | Composite | -20 % and -1 % per tech level Weight | ||
Shield Charger | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Shield Charger | Intelligent | +1 % and 0,1 % per tech level XP | ||
Shield Charger | Miniaturized | -20 % Equipped Item Size | ||
Shield Charger | Overclocked | +10 % Recovery | ||
Shield Charger | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Shield Charger | Superconducting | -10 % Electricity | ||
Tractor | Amplified | +20 % Tractor Range | ||
Tractor | Buffered | -20 % Tractor Electric Tempering | ||
Tractor | Composite | -20 % and -1 % per tech level Weight | ||
Tractor | Dynamic | +10 % Tractor Strength | +8 % Equipped Item Size | |
Tractor | Forceful | +20 % Tractor Strength | +32 % Equipped Item Size | |
Tractor | Intelligent | +1 % and 0,1 % per tech level XP | ||
Tractor | Miniaturized | -20 % Equipped Item Size | ||
Tractor | Reinforced | -3,75 % and -0,375 % per tech level Inertial Dampening | ||
Tractor | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Weapon | Buffered | +10 % Recoil | +10 % Damage | |
Weapon | Composite | -20 % and -1 % per tech level Weight | ||
Weapon | Dynamic | +4 % Damage | +8 % Equipped Item Size | |
Weapon | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
Weapon | Extended | +20 % Range | ||
Weapon | Forceful | +8 % Damage | +32 % Equipped Item Size | |
Weapon | Intelligent | +1 % and 0,1 % per tech level XP | ||
Weapon | Miniaturized | -20 % Equipped Item Size | ||
Weapon | Overclocked | -10 % Recoil | ||
Weapon | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
Weapon | Scoped | +7,5 % and 0,75 % per tech level Tracking | ||
Weapon | Sleek | +1 % and 0,1 % per tech level Speed | -1,5 % and -0,15 % per tech level Nimbleness | |
Weapon | Super Intelligent | +1,5 % and 0,15 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
Weapon | Superconducting | -10 % Electricity |