Difference between revisions of "Category:Modifications"
From Starsonata Wiki
m (deleted spamming) |
|||
Line 1: | Line 1: | ||
− | + | Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods. | |
+ | |||
+ | '''This is a list of only known mods, please only update if you have seen a particular mod on a particular item''' | ||
+ | |||
+ | == Weapon Mods == | ||
+ | *Buffered : +10% Recoil, +10% Damage | ||
+ | *Composite : reduced item weight | ||
+ | *Dynamic : +4% Damage | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Extended : +20% Range | ||
+ | *Forceful : +8% Damage | ||
+ | *Intelligent : +1% XP | ||
+ | *Miniaturized : reduced item size | ||
+ | *Overclocked : -10% Recoil | ||
+ | *Radioactive : +3% Electricity | ||
+ | *Scoped : +15% Tracking | ||
+ | *Sleek : +2% Speed, -3% Nimbleness | ||
+ | *Super Intelligent : +2% XP | ||
+ | *Superconducting : -10% electricity needed | ||
+ | |||
+ | |||
+ | == Shield Mods == | ||
+ | *Amorphous : +6% Nimbleness | ||
+ | *Amplified : +20% Max | ||
+ | *Composite : reduced item weight | ||
+ | *Docktastic : +50% Docking | ||
+ | *Extended : +10% Max | ||
+ | *Gyroscopic : +30% Agility | ||
+ | *Miniaturized : reduced item size | ||
+ | *Overclocked : +10% Regeneration | ||
+ | *Rewired : +10% Shield, -10% Energy | ||
+ | *Sleek : +2% Speed, -3% Nimbleness | ||
+ | *Transcendental : +2% Cargo, 10 elec cost | ||
+ | |||
+ | == Engine Mods == | ||
+ | *Composite : reduced item weight | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Forceful : +20% Thrust | ||
+ | *Gyroscopic : +30% Agility | ||
+ | *Intelligent : +1% XP | ||
+ | *Miniaturized : reduced item size | ||
+ | *Radioactive : +3% Electricity | ||
+ | *Shielded : 50% Visibility of the item blocked | ||
+ | *Sleek : +2% Speed, -3% Nimbleness | ||
+ | *Super Intelligent : +2% XP | ||
+ | *Transcendental : +2% Cargo, 10 elec cost | ||
+ | *Workhorse : +10% Tractoring | ||
+ | |||
+ | == Energy Mods == | ||
+ | *Amplified : +20% Max | ||
+ | *Composite : reduced item weight | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Intelligent : +1% XP | ||
+ | *Gyroscopic : +30% Agility | ||
+ | *OverClocked : +10% Regeneration | ||
+ | *Radioactive : +3% Electricity | ||
+ | *Rewired : +10% Energy, -10% Shield | ||
+ | *Workhorse : +10% Tractoring | ||
+ | |||
+ | == Radar Mods == | ||
+ | *Amplified : +20% Detection, +20% Visibility | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Miniaturized : reduced item size | ||
+ | *Radioactive : +3% Electricity | ||
+ | *Resonating : +5% Shield, +5% Radar | ||
+ | *Scoped : +15% Tracking | ||
+ | *Shielded : 50% visibilty from this item blocked | ||
+ | *Sleek : +2% Speed, -3% Nimbleness | ||
+ | *Superconducting : -10% electricity needed | ||
+ | *Transcendental : +2% Cargo, 10 elec cost | ||
+ | |||
+ | == Capacitor Mods == | ||
+ | *Gyroscopic : +30% Agility | ||
+ | *Super Intelligent : +2% XP | ||
+ | |||
+ | == Scoop Mods == | ||
+ | *Dockstastic : +50% Docking | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Radioactive : +3% Electricity | ||
+ | *Sleek : +2% Speed, -3% Nimbleness | ||
+ | *Super Intelligent : +2% XP | ||
+ | *Workhorse : +10% Tractoring | ||
+ | *Transcendental : +2% Hull space | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
[[Category:Drops]] | [[Category:Drops]] |
Revision as of 18:20, 15 May 2007
Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.
This is a list of only known mods, please only update if you have seen a particular mod on a particular item
Contents
Weapon Mods
- Buffered : +10% Recoil, +10% Damage
- Composite : reduced item weight
- Dynamic : +4% Damage
- Evil : +1% Damage, +10% Hostility
- Extended : +20% Range
- Forceful : +8% Damage
- Intelligent : +1% XP
- Miniaturized : reduced item size
- Overclocked : -10% Recoil
- Radioactive : +3% Electricity
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Superconducting : -10% electricity needed
Shield Mods
- Amorphous : +6% Nimbleness
- Amplified : +20% Max
- Composite : reduced item weight
- Docktastic : +50% Docking
- Extended : +10% Max
- Gyroscopic : +30% Agility
- Miniaturized : reduced item size
- Overclocked : +10% Regeneration
- Rewired : +10% Shield, -10% Energy
- Sleek : +2% Speed, -3% Nimbleness
- Transcendental : +2% Cargo, 10 elec cost
Engine Mods
- Composite : reduced item weight
- Evil : +1% Damage, +10% Hostility
- Forceful : +20% Thrust
- Gyroscopic : +30% Agility
- Intelligent : +1% XP
- Miniaturized : reduced item size
- Radioactive : +3% Electricity
- Shielded : 50% Visibility of the item blocked
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Transcendental : +2% Cargo, 10 elec cost
- Workhorse : +10% Tractoring
Energy Mods
- Amplified : +20% Max
- Composite : reduced item weight
- Evil : +1% Damage, +10% Hostility
- Intelligent : +1% XP
- Gyroscopic : +30% Agility
- OverClocked : +10% Regeneration
- Radioactive : +3% Electricity
- Rewired : +10% Energy, -10% Shield
- Workhorse : +10% Tractoring
Radar Mods
- Amplified : +20% Detection, +20% Visibility
- Evil : +1% Damage, +10% Hostility
- Miniaturized : reduced item size
- Radioactive : +3% Electricity
- Resonating : +5% Shield, +5% Radar
- Scoped : +15% Tracking
- Shielded : 50% visibilty from this item blocked
- Sleek : +2% Speed, -3% Nimbleness
- Superconducting : -10% electricity needed
- Transcendental : +2% Cargo, 10 elec cost
Capacitor Mods
- Gyroscopic : +30% Agility
- Super Intelligent : +2% XP
Scoop Mods
- Dockstastic : +50% Docking
- Evil : +1% Damage, +10% Hostility
- Radioactive : +3% Electricity
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Workhorse : +10% Tractoring
- Transcendental : +2% Hull space