Difference between revisions of "Neurobound class superitems"
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|9,000 | |9,000 | ||
|From each according to his abilities, to each according to his needs... | |From each according to his abilities, to each according to his needs... | ||
− | |Any damage done to the enemy, a percent of it goes towards healing you. | + | |Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. |
|- | |- | ||
|Reactive Hull Explosion | |Reactive Hull Explosion | ||
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|20,000 | |20,000 | ||
|From each according to his abilities, to each according to his needs... | |From each according to his abilities, to each according to his needs... | ||
− | |Any damage done to the enemy, a percent of it goes towards healing you. | + | |Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. |
|- | |- | ||
|Enraged Reactive Hull Explosion | |Enraged Reactive Hull Explosion |
Revision as of 18:10, 21 March 2014
The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.
Contents
Engineer
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Super Thunder Drone Device | 5 | 50 | Super Thunder Drone | 2,000 | 67/s | Roughly 30 Seconds | No | 5,000 | Deploys a drone of electric excitement. | Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura. |
Super Capacitor Device | 9 | 90 | Super Capacitor | 9,000 | 20.0/s | 450 seconds | Yes, if energy is below 10% | 9,000 | Use spare energy to charge this super capacitor, then instaneously release it to your advantage. | Takes part of your energy regen and when activated gives it all back. |
Repair Rejigger Drone Device | 13 | 130 | Repair Rejigger Deployment Drone | 2,000 | 33.3/s | Roughly 60 seconds | No | 13,000 | Repair Rejigger Drone Deployment to repair damages. | Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds. |
Heavy Thunder Drone Device | 17 | 170 | Heavy Thunder Drone | 6,800 | 226/s | Roughly 30 seconds | No | 17,000 | Deploys a drone of electric excitement. | Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&C Drone. |
Heavy Capacitor Device | 20 | 200 | Super Capacitor Mk II | 14,000 | 31.1/s | Rougly 450 seconds | Yes, if energy is below 10% | 20,000 | Use spare energy to charge this super capacitor, then instaneously release it to your advantage. | Takes part of your energy regen and when activated gives it all back. |
Heavy Repair Rejigger Drone Device | 22 | 220 | Heavy Repair Rejigger Deployment Drone | 8,000 | 133/s | Roughly 30 seconds | No | 22,000 | Repair Rejigger Drone Deployment to repair damages. | Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds. |
Shield Monkey
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Field Hospital | 5 | 25 | Field Hospital Drone, Large Group Blocker | 2,250 | 25.0/s | 90 seconds | No | 2,500 | Large Emergency Shield Regen | Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving. |
Shield Inversion Device | 9 | 45 | Shield Inversion Beam | 400 | 44.4/s | Roughly 9 seconds | Yes | 45,000 | reverse shield polarity | Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen. |
Shield Battery | 13 | 65 | Shield Battery Discharge, Shield Battery Group Charge | 600 | 10.0/s | 60 seconds | Yes, once slave's shields are below 10% | 65,000 | An extra store of shields for when needed | Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen. |
Large Field Hospital | 17 | 170 | Large Field Hospital Drone, Large Group Blocker | 9,000 | 100/s | 90 seconds | No | 17,000 | Large Emergency Shield Regen | Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving. |
Large Shield Inversion Device | 20 | 200 | Large Shield Inversion Beam | 1,000 | 100/s | 10 seconds | Yes | 200,000 | reverse shield polarity | Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen. |
Large Shield Battery | 22 | 220 | Large Shield Battery Discharge, Large Shield Batter Group Charge | 1,000 | 10 /s | 100s (1m40s) | Yes, when slave's shields go below 10% | 220,000 | An extra store of shields for when needed | Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen. |
Fleet Commander
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Field Amplification Device | 5 | 15 | Field Projector Amplification | 60,000 | 2000/s | 30 seconds | No | 1,500 | Amplies field generators by 350% and decreasing range to a maximum of 750. | Beefs your aura at the cost of it's range for a while. |
Dirty Bomb Device | 9 | 15 | Dirty Bomb | 4,181 | 13.9/s | Roughly 300 seconds | No? | 1,500 | Set them up the bomb. | Damage:1,650, Range: 50, does radiation damage to any enemy under you. |
Fighter Recall | 13 | 39 | Fleet Commander Fighter Recall | 3,000 | 25.0/s | 120 seconds | No, but if used on main ship, slave's fighters are recalled. | 3,900 | Using the miracle of microwarp technology, this device will bring back all deployed fighters. | Recalls fighters that has been deployed. |
17 | ||||||||||
Amplified Dirty Bomb Device | 20 | 51 | Amplified Dirty Bomb | 13,500 | 45.0/s | 300 seconds | No? | 5,100 | Really set them up the bomb. | Damage:7,425, Range: 50, does radiation damage to any enemy under you. |
22 |
Gunner
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
5 | ||||||||||
9 | ||||||||||
13 | ||||||||||
17 | ||||||||||
20 | ||||||||||
22 |
Berzerker
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Berserker Engagement Device | 5 | 15 | Berserker Engager, Engagement Warhead | 2,000 | 67/s | Roughly 30 seconds | No? | 5,000 | Get in there and grab 'em! | Damage: 250, Range: 500, Turn yourself into a ram and pill-drive through them. |
Shield Redistribution Device | 9 | 15 | Berserker Shield Redistribution | 1,500 | 50.0/s | 30 seconds | No | 9,000 | From each according to his abilities, to each according to his needs... | Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. |
Reactive Hull Explosion | 13 | 15 | Berserker Enrage, Berserker Flak Cannon x12, Berserker Gravometric Disturbance | 3,000 | 100/s | 30 seconds | Yes | 1,500 | Blow up in their faces. | Damage: 9,956, Range: 200, does a spray attack around your ship. |
Enraged Engagement Device | 17 | 30 | Enraged Engager, Enraged Engagement Warhead | 6,800 | 226/s | Roughly 30 Seconds | No? | 17,000 | Get in there and grab 'em! | Damage: 350, Range: 500, Turn yourself into a ram and pill-drive through them. |
Enraged Shield Redistribution Device | 20 | 30 | Enraged Shield Redistribution | 3,500 | 116/s | Roughly 30 seconds | No | 20,000 | From each according to his abilities, to each according to his needs... | Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. |
Enraged Reactive Hull Explosion | 22 | Yes | Blow up in their faces. | Damage: , Range: 200, does a spray attack around your ship. |
Sniper
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Flak Device | 5 | |||||||||
9 | ||||||||||
Ricochet Device | 13 | |||||||||
17 | ||||||||||
Sniper's Blind | 20 | |||||||||
22 |
Seer
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
5 | ||||||||||
9 | ||||||||||
13 | ||||||||||
17 | ||||||||||
20 | ||||||||||
22 |
Speed Demon
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Demon Tracking Device | 5 | 8 | Speed Demon Target Tracker | 12,000 | 200/s | 60 seconds | ? | 1,500 | Lock onto your target, give em hell like a demon. -20 speed to target, +100% damage to target for 5 seconds. | Doubled dps for a short time. |
Overdrive Device | 9 | 8 | Overdrive Untangler, Overdrive Microwarper x3 | 7,000 | 116/s | ? seconds | ? | 2,700 | Untangle yourself, rid yourself of gemlins and get away. | Cancels annoying effects for short amount of time. |
13 | ||||||||||
17 | ||||||||||
20 | ||||||||||
22 |