Difference between revisions of "Surgical Damage"

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(Adding info about chances to get augs)
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'''Surgical''' is one of the 8 [[damage type]]s inflicted by certain [[weapons]]. It is a particularly effective damage type against ships such as the [[Porpoise]] and the AI ship [[Pax Astralogica]]. There is a wide range of weapons that do surgical damage including the [[Weapons#Surgical Weapons|Liposuction]], [[Love Cylinder]] and the [[Weapons#Surgical Weapons|X-Surgical Laser]]. Finishing a ship off with surgical damage causes it to drop more items upon death.
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'''Surgical''' is one of the 8 [[Damage type]]s inflicted by certain [[Weapons]]. It is a particularly effective damage type against ships such as the [[Porpoise]] and the AI ship [[Pax Astralogica]]. There is a wide range of weapons that do surgical damage including the [[Weapons#Surgical_Weapons|Liposuction]], [[Love Cylinder]] and the [[Weapons#Surgical_Weapons|X-Surgical Laser]].
  
A critical hit delivered with surgical damage will increase weapon recoil on the affected ship for a few seconds.
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Using surgical damage to finish off a ship that doesn't have a self destructor or a stasis generator has a base chance of 95% to drop each non-augmenter item on board.  Using surgical damage to finish off any ship without a stasis generator will increase the base chance to drop each augmenter from 4.5% to 7.5% (with an extra 1% chance possible with piracy 20.)
  
[[Category:Damage Types]]
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A critical hit delivered with surgical damage will increase weapon recoil on the affected ship for a few seconds.
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[[Category:Damage_Types]]

Revision as of 13:51, 22 September 2011

Surgical is one of the 8 Damage types inflicted by certain Weapons. It is a particularly effective damage type against ships such as the Porpoise and the AI ship Pax Astralogica. There is a wide range of weapons that do surgical damage including the Liposuction, Love Cylinder and the X-Surgical Laser.

Using surgical damage to finish off a ship that doesn't have a self destructor or a stasis generator has a base chance of 95% to drop each non-augmenter item on board.  Using surgical damage to finish off any ship without a stasis generator will increase the base chance to drop each augmenter from 4.5% to 7.5% (with an extra 1% chance possible with piracy 20.)

A critical hit delivered with surgical damage will increase weapon recoil on the affected ship for a few seconds.