Difference between revisions of "Parasite"

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|3 seconds
 
|3 seconds
 
|Visibility: 30
 
|Visibility: 30
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|Drenched
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|Poseidon Wave Special
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|Nanite
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|1 Every 1
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|800
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|0
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|0
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|Better than front row seats at Sealand
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|5 Seconds
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|Improves: Rate of fire -10%, Energy Recharge -10%
  
 
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Revision as of 19:12, 8 July 2011

Parasite.jpg

Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon that adds damage over time. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumlating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.


Name Weapon Type Damage Health Size Weight Description Half-Life Comments
Basil Bacteria Basil Bacteria Blaster Organic 4 every 1 second 800 0 1 A groovy bug 15 seconds
Black Coal Santa's Coal Shooter Fire 1 every 1 second 1000 0 100000 Ho, Ho, TAKE THAT! 60 seconds Improves: Speed -1%
Blowworm Blowworm Syringe Organic 29 every 2.5 seconds 250 1 1 ugh 30 seconds Duplicates every 20 seconds
Burger Sludge N/A Organic 2 every 1 second 40 0 1000000 ugh 15 seconds Possible green debris in 1st level of UZ
Critical Firre (Clop Weapons) Fire 5 every 0.5 400 0 1 its burning 3 seconds Visibility: 30
Drenched Poseidon Wave Special Nanite 1 Every 1 800 0 0 Better than front row seats at Sealand 5 Seconds Improves: Rate of fire -10%, Energy Recharge -10%
Face Hugger Webbing Spray Face Hugger Acid Spit Organic 10 every 1 second 250 0 1000 Stick stuff, really stick stuff. 30 seconds Improves: Speed -2%, Radar -5%
Flare Parasitic Flare Gun Nanite 1 every 1 second 100 0 1 ugh 120 seconds Visibility: 3500, 4 elec


Ice Sludge Ice Sludger Organic 5 every 5 seconds 80 0 15000 slooow me down 50 seconds Duplicates every 20 seconds
Jelly Spit Jelly Spitter Organic 1 every 1 second 10 1 5000 Sticky stuff, seem to eat power cables and grow off it somehow. 300 seconds Duplicates every 60 seconds
Large Fire Various Fire 3 every 1 second 600 0 1 it's burning 30 seconds Visibility: 90
Medium Fire Various Fire 2 every 1 second 400 0 1 it's burning 15 seconds Visibility: 29
Seer's Blindy Sauce Seer's Blinder Nanite 1 every 0.7 seconds 100 0 1 Who turned out the lights? 30 seconds Improves: Radar -50%
Sleet Sludge Sleet Sludger Organic 60 every 1 second 475 0 15000 slooow me down 60 seconds Weapon is built in on the Snowflake
Sludge Sludge Spewer Organic 2 every 1.5 seconds 80 0 10000 ugh 15 seconds  
Small Fire Various Fire 1 every 1 second 200 0 1 it's burning 15 seconds Visibility: 14
Stemworm Stemworm Syringe Organic 7 every 1 second 200 0 1 ugh 30 seconds  
Sticky Glue Glue Gun Nanite 1 every 1 second 1,200 0 2,000,000 sticky 40 seconds Improves: Speed -20%, Radar -50%, 4 elec/s
Stingray Poison ? Nanite 10 every 0.7 seconds 2000 0 10000 Nanites be eating my cables! 60 seconds Improves: Speed -40%, Shield Recharge -20%, Energy Recharge -20%, Range -20%
Super Ice Sludge Super Ice Sludger Organic 10 every 5 seconds 300 0 30000 slooow me down 50 seconds Fertile!
Super Duper Ice Sludge Super Duper Ice Sludger Organic 15 every 5 seconds 450 0 45000 slooow me down 50 seconds Fertile!


All of these parasites below are Base-Only, and therefore will not appear on Player Ships.

Name Weapon Tech Weapon Type Damage Health Size Weight Elec Description Half-Life Comments
Core Drain Device Prototype 10 Unidyne Core Drain Prototype Nanite 80 every 2 seconds 1000 0 1000 8/s Attaches to large hulls and sucks the energy right out. 3600 seconds Improves: Shield Recharge -20%, Damage -10%
Class I Core Drain Device 14 Unidyne Core Drain Nanite 112 every 2 seconds 1400 0 1000 10/s Attaches to large hulls and leaches the energy from all systems 3600 Seconds Improves: Shield Recharge -30%, Damage -15%
Class II Core Drain Device 17 Unidyne Core Leach Nanite 136 every 2 seconds 1700 0 1000 14/s Attaches to large hulls and leaches the energy from all systems 3600 seconds Improves: Shield Recharge -40%, Damage -20%
Core Dump Device 20 Unidyne Core Dump Nanite 160 every 2 seconds 2000 0 1000 16/s Attaches to large hulls and dumps the energy from all systems 3600 seconds Improves: Shield Recharge -50%, Damage -25%
Rubicite Waste N/A Rubicite Injection Morphology Nanite 160 every 2 seconds 700,000 2 100 0 Large industrial processes often have unforseen environmentally 3600 seconds Improves: Shield -70%, Damage -70%, Shield Recharge -70%