Difference between revisions of "Missiles"
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Jeff mc beth (talk | contribs) m (Fixed spelling on missile item) |
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− | All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile | + | All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%. |
see also [[Base Missiles]]. | see also [[Base Missiles]]. |
Revision as of 15:53, 23 February 2011
All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.
see also Base Missiles.
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Name | Tech | Size | Energy to Launch | Damage | Damage Type | Speed | Despawn Time | Source | Skill Needed | Weight | Description | Notes |
Small Kinetic Missile | 5 | 1 | 200 | 250 | Physical | 150 | 2 minutes | Ammo Crate from Small Kinetic Type I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
Small Armor Piercing Missile | 6 | 1 | 200 | 500 | Mining | 75 | 2 minutes | Ammo Crate from Small AP Type I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
Medium Kinetic Missile | 10 | 2 | 350 | 500 | Physical | 200 | 2 minutes | Ammo Crate from Medium Kinetic Type I/II/III | none | 2000 | Physical damage payload delivered to a single target | |
Medium Armor Piercing Missile | 11 | 2 | 350 | 1250 | Mining | 75 | 2 minutes | Ammo Crate from Medium AP Type I/II/III | none | 2000 | Mining damage payload delivered to a single target | |
Large Kinetic Missile | 15 | 3 | 500 | 1000 | Physical | 250 | 2 minutes | Ammo Crate from Large Kinetic Type I/II/III | none | 3000 | Physical damage payload delivered to a single target | |
Carcass Missile | 16 | 1 | 1000 | 5000 | Heat | 100 | 7 seconds | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling | splash 1000 at 100 range. |
Large Armor Piercing Missile | 16 | 3 | 500 | 2500 | Mining | 75 | 2 minutes | Ammo Crate from Large AP Type I/II/III | none | 3000 | Mining damage payload delivered to a single target | |
Zaphragi Cheetah Missile | 16 | ? | ? | ? | Surgical | ? | ? | Ammo Crate from Armada WMD Factory | none | ? | Faster than any other missile on the prairies | |
Flaming Lantern Missile | 17 | 2 | 350 | 7000 | Heat | ? | ? | Ammo Crate from Halloween drop | none | 2000 | Flaming Skull of Dooom. | |
Red Photon Plasma Missile | 20 | 3 | 1000 | 2100 | Heat | ? | ? | Ammo Crate from Red Photon Missile Factory | none | 3,000 | Red Photon specialized missile |