Difference between revisions of "Talk:Diffusers"
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Are they permanent if successfully put on a ship? [[User:Wikilol|Wikilol]] 00:05, 1 December 2010 (UTC) | Are they permanent if successfully put on a ship? [[User:Wikilol|Wikilol]] 00:05, 1 December 2010 (UTC) | ||
:Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -[[User:Nuromishi|Nuromishi]] 00:52, 1 December 2010 (UTC) | :Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -[[User:Nuromishi|Nuromishi]] 00:52, 1 December 2010 (UTC) | ||
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+ | == Diffusers 2 == | ||
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+ | And if, say, you add a diffuser that has +6% resists to energy, if your ship already has 20% resists to energy, will it then have 21.2% resist to energy or 26% resist to energy? [[User:Wikilol|Wikilol]] 02:36, 5 December 2010 (UTC) |
Revision as of 21:36, 4 December 2010
Are they permanent if successfully put on a ship? Wikilol 00:05, 1 December 2010 (UTC)
- Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -Nuromishi 00:52, 1 December 2010 (UTC)
Diffusers 2
And if, say, you add a diffuser that has +6% resists to energy, if your ship already has 20% resists to energy, will it then have 21.2% resist to energy or 26% resist to energy? Wikilol 02:36, 5 December 2010 (UTC)