Difference between revisions of "Missiles"
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Revision as of 21:16, 15 November 2008
Missiles are now available in the game and cause (splash) damage on enemies near the explosion caused by impact.
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Name | Tech | Size | Energy to Launch | Damage | Damage Type | Range | Speed | Despawn Time | Source | Skill Needed | Weight | Description | Notes |
Small Kinetic Missile | 10 | 1 | 200 | ? | Physical | ? - ? | ? | ? | Ammo Crate from Small Kinetic Production Mk. I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
Small Armor Piercing Missile | 11 | 1 | 200 | 803 | Mining | 50 - 1500 (?) | ~120 | 2 minutes | Ammo Crate from Small AP Production Mk. I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
Medium Kinetic Missile | 13 | 2 | 350 | 1043 (at full speed) | Energy | 50 - 2000 | ~310 | 2 minutes | Ammo Crate from Medium Kinetic Production Mk. I/II/III | none | 2000 | Physical damage payload delivered to a single target. | |
Ambrosia Nuclear Missile | 14 | 30 | 350 | ~475 | Energy | ? - ? | ~180 | 2 minutes | Produced by Ambrosia WMD Production Facility | none | 10000 | Energy Area Damage Payload | ~250 damage radius |
Carcass Missile | 16 | 1 | 1000 | between 12000 and 15000 | Heat | ? - ? | 60 | ? | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling |