Difference between revisions of "Formulae"

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m (Augmenter Addition)
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F_sum = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots
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F_{sum} = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots
 
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===Augmenter Tweaking===
 
===Augmenter Tweaking===

Revision as of 20:20, 16 September 2010

This is an explanation page for the various formulae involved in calculating stats in game.

Augmenter Addition

Augmenter addition is a multi-step process. First all augmenters are tweaked using the augmenter tweaking formula below.

Then the tweaked bonus is converted to a factor (F) using one of two formula, depending on if it is a positive augmenter or a negative augmenter. If the tweaked augmenter gives +83% then by adding 1 the tweaked bonus (B) is 1.83. In a similar fashion, if the tweaked augmenter gives -83% then B is .17.

For positive augmenters:


\mbox{F=B-1}

For negative augmenters:


F=\dfrac{-1}{B+1}

Now we sum all of the factors for all augmenters together.


F_{sum} = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots

Augmenter Tweaking

For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labeled IT, and Engineer Class, labeled EC.


\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56



Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.


\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}

Speed

Speed is defined as distance traveled per second.

Thrust

Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as Speed per second.


a=\dfrac{T}{W}

Turning

Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W).


T=\dfrac{152\times\mbox{t}}{W}