Difference between revisions of "Formulae"

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<math>
 
<math>
T=\dfrac{152\timest}{W}
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T=\dfrac{152\times\mbox{t}}{W}
 
</math>
 
</math>

Revision as of 18:48, 16 September 2010

This is an explanation page for the various formulae involved in calculating stats in game.

Augmenter Tweaking

For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labeled IT, and Engineer Class, labeled EC.


\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56



Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.


\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}

Speed

Speed is defined as distance traveled per second.

Thrust

Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as Speed per second.


a=\dfrac{T}{W}

Turning

Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W).


T=\dfrac{152\times\mbox{t}}{W}