Difference between revisions of "Formulae"
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</math> | </math> | ||
<br><br> | <br><br> | ||
+ | |||
+ | ===Speed=== | ||
+ | Speed is defined as distance traveled per second. | ||
===Thrust=== | ===Thrust=== | ||
− | Acceleration (a) is Thust (T) divided by Weight (W). | + | Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as Speed per second. |
+ | |||
+ | <math> | ||
+ | a=\dfrac{T}{W} | ||
+ | </math> | ||
+ | |||
+ | ===Turning=== | ||
+ | Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W). | ||
<math> | <math> | ||
− | + | T=\dfrac{152\timest}{W} | |
</math> | </math> |
Revision as of 18:48, 16 September 2010
This is an explanation page for the various formulae involved in calculating stats in game.
Contents
Augmenter Tweaking
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labeled IT, and Engineer Class, labeled EC.
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.
Speed
Speed is defined as distance traveled per second.
Thrust
Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as Speed per second.
Turning
Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W).
Failed to parse (unknown error): T=\dfrac{152\timest}{W}