Difference between revisions of "Formulae"
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− | \left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{ | + | \left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56 |
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− | \dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}\right)\right)} | + | \dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)} |
</math> | </math> | ||
<br><br> | <br><br> |
Revision as of 18:35, 16 September 2010
This is an explanation page for the various formulae involved in calculation stats in game.
Augmenter Tweaking
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labelled IT, and Engineer Class, labelled EC.
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.