Difference between revisions of "Grem weapons"
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'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping. | '''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping. | ||
− | + | ==Freeze== | |
Base Weapons: | Base Weapons: | ||
* [[Base_Gear#Weapons|Annihilator Beam]] | * [[Base_Gear#Weapons|Annihilator Beam]] | ||
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* [[Deflector Drone]] | * [[Deflector Drone]] | ||
− | + | ==Thrust== | |
Weapons: | Weapons: | ||
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− | + | ==Forced Turn== | |
Weapons: | Weapons: | ||
* [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]] | * [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]] | ||
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* [[Drones|Nihilite]] | * [[Drones|Nihilite]] | ||
− | + | ==Dock== | |
Drones: | Drones: | ||
* [[Deflector Drone]] | * [[Deflector Drone]] | ||
− | + | ==Jump== | |
Weapons: | Weapons: | ||
Line 74: | Line 74: | ||
− | + | ==Zen of Calmness== | |
The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. Each level provides 1% reduction of gremlin effect time, up to 100% reduction. | The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. Each level provides 1% reduction of gremlin effect time, up to 100% reduction. | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 20:50, 26 August 2010
"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.
Freeze
Base Weapons:
Drones:
Thrust
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
Base Weapons:
AI Only:
- Mad Scientist's Batty Bat
Drones:
Forced Turn
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
AI Only:
- Mad Scientist's Batty Bat
Drones:
Dock
Drones:
Jump
Weapons:
AI Only:
- Facehugger's Face Hugger Acid Spit
Drones:
Zen of Calmness
The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides 1% reduction of gremlin effect time, up to 100% reduction.