Difference between revisions of "Colony Blueprints"

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In order to build a [[Colony]] on your planet, you will need to obtain and install a [[Blueprint]] for it first. There are a number of colony blueprints available throughout the universe.  
 
In order to build a [[Colony]] on your planet, you will need to obtain and install a [[Blueprint]] for it first. There are a number of colony blueprints available throughout the universe.  
Check the Suitability of Planets http://wiki.starsonata.com/index.php/Suitability_Table
+
See also: [[Suitability Table]], [[Planetary construction projects]]
 
 
<br> Link to Admin's Suitability Sheet for Terraforming BPs: http://wiki.starsonata.com/index.php/Planetary_construction_projects
 
 
 
(I have also copied the information over here. [[User:Thecrazygamemaster|Thecrazygamemaster]] 07:00, 27 June 2010 (UTC))
 
  
 
== Blueprints that make colonies ==
 
== Blueprints that make colonies ==
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== Terraforming Blueprints<br>  ==
 
== Terraforming Blueprints<br>  ==
  
There are Bluprints spread across the universe that when constructed on a planetay base, will raise that planet's suitability by a certain amount.<br>  
+
There are Blueprints spread across the universe that when constructed on a planetay base, will raise that planet's suitability by a certain amount.<br>  
  
 
<br>  
 
<br>  
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Here is where the Blueprints can be found:<br>  
 
Here is where the Blueprints can be found:<br>  
  
{| cellspacing="1" cellpadding="1" border="1" style="width: 202px; height: 443px;"
+
{{{Terraforming Blueprints}}}
|-
 
| Blueprint Type<br>
 
| Galaxy Name<br>
 
|-
 
| Greenhouse Projects<br>
 
| Lavanite<br>
 
|-
 
| Gravity Controllers<br>
 
| Gargan<br>
 
|-
 
| Orbital Habitats / Space Oat Hydroponics<br>
 
| Free Market<br>
 
|-
 
| Dark Matter Injections<br>
 
| Underworld<br>
 
|-
 
| Global Cooling Projects<br>
 
|
 
Glass Matrix
 
 
 
(Hidden Base)<br>
 
 
 
|-
 
| Atmospheric Scrubbers<br>
 
| Handel's Cove<br>
 
|-
 
| Deep Mining Projects<br>
 
| Ring<br>
 
|}
 
 
 
 
<br>
 
<br>
  
 
== Terraforming Projects  ==
 
== Terraforming Projects  ==
  
{| cellspacing="0" cellpadding="4" border="2" style="width: 798px; height: 1594px;" class="wikitable sortable"
+
{{{Planetary construction projects}}}
|-
 
| '''Name'''
 
| '''Tech'''
 
| '''Bonus suitability'''
 
| '''Bonus extractors'''
 
| '''Required planetary feature'''
 
| '''Required Project'''
 
| '''Description'''
 
|-
 
| Sensible Living Project
 
| 12
 
| <nowiki>+</nowiki>5%
 
| None
 
| None
 
| &nbsp;
 
| Eh, sensible enough.
 
|-
 
| Atmosphere Scrubbers
 
| 9
 
| <nowiki>+</nowiki>5%
 
| None
 
| Noxious
 
| &nbsp;
 
| Dispatch a squad of fembots to disperse the deadly fumes.
 
|-
 
| Dark Matter Injection
 
| 9
 
| <nowiki>+</nowiki>10%
 
| None
 
| Low Gravity
 
| &nbsp;
 
| No gravity? No problem!
 
|-
 
| Deep Core Mining
 
| 9
 
| <nowiki>-</nowiki>10%
 
| Metals <nowiki>+</nowiki>5
 
| None
 
| &nbsp;
 
| So what if a few peasants fall into holes now and then?
 
|-
 
| Global Cooling Project
 
| 9
 
| <nowiki>+</nowiki>10%
 
| None
 
| Blistering
 
| &nbsp;
 
| You people will feel much better when they're not catching fire.
 
|-
 
| Gravity Controller Experiment
 
| 9
 
| <nowiki>+</nowiki>10%
 
| None
 
| Heavy Gravity
 
| &nbsp;
 
| Lighten up!
 
|-
 
| Orbital Habitats
 
| 9
 
| <nowiki>+</nowiki>10%
 
| None
 
| None
 
| &nbsp;
 
| Extra living space in space
 
|-
 
| Project Little Greenhouse
 
| 9
 
| <nowiki>+</nowiki>10%
 
| Space Oats <nowiki>+</nowiki>2, Baobabs <nowiki>+</nowiki>2
 
| Frozen
 
| &nbsp;
 
| A planet-wide campfire
 
|-
 
| Space Oat Hydroponics
 
| 9
 
| No effect
 
| Space Oats <nowiki>+</nowiki>10
 
| None
 
| &nbsp;
 
| Grow some space oats in a contained and safe environment
 
|-
 
| Atmosphere Cleansers
 
| 12
 
| <nowiki>+</nowiki>15% *
 
| None
 
| Noxious
 
| Atmosphere Scrubbers
 
| Property values will soar if your planet doesn't smell like rat dung!
 
|-
 
| Extended Dark Matter Injection
 
| 12
 
| <nowiki>+</nowiki>15% *
 
| None
 
| Low Gravity
 
| Dark Matter Injection
 
| Your people will feel grounded when they give in to the dark side.
 
|-
 
| Global Freezing Project
 
| 12
 
| <nowiki>+</nowiki>20% *
 
| None
 
| Blistering
 
| Global Cooling Project
 
| Your people will feel better when their crops don't catch fire.
 
|-
 
| Gravity Controllers
 
| 12
 
| <nowiki>+</nowiki>20% *
 
| None
 
| Heavy Gravity
 
| Gravity Controller Experiment
 
| Medium-scale gravity control
 
|-
 
| Project Greenhouse
 
| 12
 
| <nowiki>+</nowiki>15% *
 
| Space Oats <nowiki>+</nowiki>4, Baobabs <nowiki>+</nowiki>4 *
 
| Frozen
 
| Project Little Greenhouse
 
| Anyone got a match?
 
|-
 
| Atmosphere Scrapers
 
| 16
 
| <nowiki>+</nowiki>25% *
 
| None
 
| Noxious
 
| Atmosphere Cleansers
 
| Send an army of fembots to give your world that "new planet" smell!
 
|-
 
| Deeper Core Mining
 
| 16
 
| <nowiki>-</nowiki>15% *
 
| Metals <nowiki>+</nowiki>10 *
 
| None
 
| Deep Core Mining
 
| Only 15% chance of deadly volcano eruptions.
 
|-
 
| Maximum Gravity Controllers
 
| 16
 
| <nowiki>+</nowiki>30% *
 
| None
 
| Heavy Gravity
 
| Gravity Controllers
 
| Let your people feel light again.
 
|-
 
| Project Big Chill
 
| 16
 
| <nowiki>+</nowiki>30% *
 
| None
 
| Blistering
 
| Global Freezing Project
 
| Planetary Air Conditioning
 
|-
 
| Project Big Greenhouse
 
| 16
 
| <nowiki>+</nowiki>25% *
 
| Space Oats <nowiki>+</nowiki>6, Baobabs <nowiki>+</nowiki>6 *
 
| Frozen
 
| Project Greenhouse
 
| Some people just want to see the world burn.
 
|-
 
| Total Dark Matter Injection
 
| 16
 
| <nowiki>+</nowiki>25% *
 
| None
 
| Low Gravity
 
| Extended Dark Matter Injection
 
| Can we possibly fit in more dark matter? We sure can!
 
|}
 
 
 
 
<br>  
 
<br>  
  

Revision as of 01:03, 14 July 2010

In order to build a Colony on your planet, you will need to obtain and install a Blueprint for it first. There are a number of colony blueprints available throughout the universe. See also: Suitability Table, Planetary construction projects

Blueprints that make colonies

Name Tech Level Size Weight Source Metal Manhours Rations Peasants Mastery Needed Description
Starter Colony 6 10 5000 AI Base - 1 mil 500 500 3000 3000 none Build a starter colony at an attached base
Basic Colony 9 15 10000 AI Base - 10 mil 1000 1000 7500 7500 none Build a basic colony at an attached base
Compact Colony 10 5 5000 Sol - 1 mil 50 100 300 3000 Colonial Administrator 10 Who needs useless things like food and shelters?
Large Colony 12 20 20000 AI Base - 50 mil 2500 2500 25000 25000 none Build a large colony at an attached base
Paxian Colony 12 20 20000 Paxian Ruins - 50 mil 250 2500 2500 25000 Colonial Administrator 12 Paxian Colonization Plans
Compact Basic Colony 15 15 10000 DG Drop 100 1000 750 7500 Colonial Administrator 15 Who need useless things like food and shelters?


Terraforming Blueprints

There are Blueprints spread across the universe that when constructed on a planetay base, will raise that planet's suitability by a certain amount.


Here is where the Blueprints can be found:

{{{Terraforming Blueprints}}}

Terraforming Projects

{{{Planetary construction projects}}}

Features on Planets, and their corresponding Terraforming Projects

Temp:

Global Cooling Project BPs (Blistering planets)
Greenhouse Project BPs (Frozen planets)


Atmosphere:

Atmosphere Scrubber BPs (Noxious planets)

Gravity:

Gravity Controller BPs (Heavy Gravity planets)
Dark Matter Injection BPs (Low Gravity planets)

Others:

Orbital Habitats (+10 suitability)
Hydroponics BPs (Adds Harvester slots)
Deep Metal Mining BPs (Adds Metal Drill slots)
Sensible Living BP (+5 Suitability)