Difference between revisions of "Tractor"
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Revision as of 13:54, 5 July 2010
Tractor beams are very useful and can help capture ships and tow people. You need the Tractoring skill in order to use tractor beams of a given level.
Tractors are designed to either pull towards you, push away from you, or allow you to be pulled along behind (as a hitchhiker).
- Strength determines the force of the tractor's pull or push (if negative).
- Density is a percentage that is added (or subtracted) from your weight while the tractor is active. This reduces (or increases) your movement relative to the target.
- Elec is the base amount of energy used per unit time while the tractor is active. The actual energy used increases with the range to the target.
Pull Tractors
Pull Tractors | TL | Size | Strength | Density | Range | Elec | Weight | Comment |
Graviton Beam | 1 | 10 | 391 | 10 | 125 | 9 | 6000 | AI base - 330k |
Graviton Beam II | 2 | 12 | 476 | 19 | 150 | 16 | 8000 | AI base - 560k |
Graviton Beam III | 3 | 15 | 646 | 35 | 200 | 27 | 10000 | Handel's Cove & others - 1.2mil |
Graviton Beam IV | 5 | 18 | 816 | 42 | 250 | 45 | 16000 | Nihilite, Lunacy |
Cosmic Vacuum | 7 | 48 | 2380 | 122 | 180 | 157 | 30,000 | Bipolar - 46.18mil |
Grappling Beam | 10 | 250 | 0 | 100 | 250 | 100 | 500000 | Battle Thatch built-in, Constant energy: 200/s, Side Effect: Max Speed -20%, Thrust -29%. |
Constable Tractor | 10 | 25 | 2940 | 100 | 300 | 116 | 50000 | Sol mission, req Peacemaking 10, Bring them here. |
Warden's Lasso | 0 | 2 | 3675 | 150 | 250 | 50 | 10000 | Warden built-in |
Rhino Roar | 16 | 200 | 12200 | 250 | 250 | 488 | 200000 | Enemy tremble at the Rhino's approach |
Ungodly Lust | 16 | 25 | 33897 | 50 | 750 | 1126 | 5000 | Hyper drop, XXX-Rated Lust |
Push Tractors
Push Tractors | TL | Size | Strength | Density | Range | Elec | Weight | Comment |
Restraining Order | 9 | 24 | -4264 | 104 | 205 | 319 | 12000 | Bipolar & Handel's Cove - 291mil |
Exiled | 12 | 32 | -5280 | 98 | 220 | 457 | 30500 | Bipolar - 2.5bil |
Holy Ward | 15 | 20 | -10500 | 169 | 350 | 508 | 5000 | Rare drop. Holy Warding |
Thrak'hra's Denial | 16 | 100 | -59040 | 250 | 500 | 2361 | 100,000 | Mini Lion drop. |
Hitchhiker Tractors
Hitch Tractors | TL | Size | Strength | Density | Range | Elec | Weight | Comment |
Hitchhiker Alpha | 2 | 21 | 210 | -25 | 225 | 7 | 4000 | AI base - 250k |
Hitchhiker Beta | 4 | 25 | 299 | -44 | 300 | 14 | 3800 | AI base - 1mil |
Reindeer Harness | 6 | 15 | 580 | 0 | 350 | 21 | 5000 | Christmas drop |
Engineer Beams
These beams require the Engineer skill equal to their tech level. They are available for purchase from the Engineer's Workshop in Lyceum.
Beams | TL | Size | Constant energy/s | Range | Weight | Side Effect | Drone Effect | Price | Description |
Energy Transference Beam | 5 | 10 | 250 | 250 | ? | Energy Charge +250 | Energy Charge +250 | 8,000,000 | Invigorate your ally |
Transference Facilitator Beam | 5 | 10 | 25 | 250 | ? | Transferance Vulnerability +10% | Transferance Vulnerability +14% | 5,000,000 | Harmonize your targets sheilds |
Sheild Syncronization Beam | 5 | 20 | 50 | 250 | ? | Vulnerability to all -10% | Vulnerability to all -10% | 8,000,000 | Modify the frequency of targets sheild to protect against damage |
Energy Transference Beam II | 10 | 20 | 500 | 250 | ? | Energy Charge +500 | Energy Charge +500 | 15,000,000 | Invigorate your ally |
Transference Facilitator Beam II | 10 | 20 | 50 | 250 | ? | Transferance Vulnerability +11% | Transferance Vulnerability +16% | 15,000,000 | Harmonize your targets sheilds |
Energy Transference Beam III | 12 | 30 | 600 | 250 | ? | Energy Charge +600 | Energy Charge +600 | 25,000,000 | Invigorate your ally |
Energy Transference Beam IV | 14 | 40 | 700 | 250 | ? | Energy Charge +700 | Energy Charge +700 | 50,000,000 | Invigorate your ally |
Transference Facilitator Beam III | 15 | 30 | 75 | 250 | ? | Transferance Vulnerability +11% | Transferance Vulnerability +17% | 25,000,000 | Harmonize your targets sheilds |
Energy Transference Beam V | 16 | 50 | 800 | 250 | ? | Energy Charge +800 | Energy Charge +800 | 75,000,000 | Invigorate your ally |
Transference Facilitator Beam IV | 17 | 40 | 85 | 250 | ? | Transferance Vulnerability +13% | Transferance Vulnerability +17% | 50,000,000 | Harmonize your targets sheilds |
Energy Transference Beam VI | 18 | 60 | 900 | 250 | ? | Energy Charge +900 | Energy Charge +900 | 125,000,000 | Invigorate your ally |
Energizing Beam Prototype | 18 | 50 | 750 | 250 | 10000 | Energy Charge +900 | Energy Charge +900 | Lyceum mission | DANGER: High yield energy transfer beam |
Energy Transference Beam VII | 19 | 70 | 950 | 250 | ? | Energy Charge +950 | Energy Charge +950 | 250,000,000 | Invigorate your ally |
Transference Facilitator Beam V | 19 | 50 | 95 | 250 | ? | Transferance Vulnerability +14% | Transferance Vulnerability +19% | 75,000,000 | Harmonize your targets sheilds |
Energizing Beam | 20 | 50 | 938 | 325 | 10000 | Energy Charge +1250 | Energy Charge +1250 | Lyceum mission | NOT AS DANGEROUS: High yield energy transfer beam |
Energy Transference Beam VIII | 20 | 80 | 1000 | 250 | ? | Energy Charge +1000 | Energy Charge +1000 | 500,000,000 | Invigorate your ally |
Transference Facilitator Beam VI | 20 | 60 | 100 | 250 | ? | Transferance Vulnerability +14% | Transferance Vulnerability +20% | 5,000,000 | Harmonize your targets sheilds |