Difference between revisions of "Missiles"

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Missiles are now available in the game and cause (splash) damage on enemies near the explosion caused by impact.
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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical.
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 +
see also [[Base Missiles]].
 +
 
 
{{youtube|QF81BRW53w4|200}}
 
{{youtube|QF81BRW53w4|200}}
 
{|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable"
 
{|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable"
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|1
 
|1
 
|200
 
|200
|?
+
|250
 
|Physical
 
|Physical
|? - ?
+
|50 - ?
|?
+
|150
|?
+
|2 minutes
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]]
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]]
 
|none
 
|none
Line 36: Line 39:
 
|1
 
|1
 
|200
 
|200
|803
+
|500
 
|Mining
 
|Mining
 
|50 - 1500 (?)
 
|50 - 1500 (?)
|~120
+
|75
 
|2 minutes
 
|2 minutes
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]]
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]]
Line 51: Line 54:
 
|2
 
|2
 
|350
 
|350
|1043 (at full speed)
+
|500
|Energy
+
|Physical
 
|50 - 2000
 
|50 - 2000
|~310
+
|200
 
|2 minutes
 
|2 minutes
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]]
 
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]]
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|Physical damage payload delivered to a single target.
 
|Physical damage payload delivered to a single target.
 
|
 
|
|-
 
|Ambrosia Nuclear Missile
 
|14
 
|30
 
|350
 
|~475
 
|Energy
 
|? - ?
 
|~180
 
|2 minutes
 
|Produced by [[Base Items#Converters/Manufacturing Items|Ambrosia WMD Production Facility]]
 
|none
 
|10000
 
|Energy Area Damage Payload
 
|~250 damage radius
 
 
|-
 
|-
 
|Carcass Missile
 
|Carcass Missile
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|1
 
|1
 
|1000
 
|1000
|between 12000 and 15000
+
|5000
 
|Heat
 
|Heat
 
|? - ?
 
|? - ?
|60
+
|100
|?
+
|7 seconds
 
|[[Missile Generators|Carcass Missile Generator]]
 
|[[Missile Generators|Carcass Missile Generator]]
 
|none
 
|none
 
|10000
 
|10000
 
|If its worth killing, its probably worth overkilling
 
|If its worth killing, its probably worth overkilling
|
+
|splash 1000 at 100 range.
 
|-
 
|-
 
|}
 
|}
 
Dont know how to do that table thing anyways large AP does aroung 1500 damage at full speed
 
  
 
[[Category: Missile Bays]]
 
[[Category: Missile Bays]]
 
[[Category: Items]]
 
[[Category: Items]]

Revision as of 19:57, 11 April 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Range Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 50 - ? 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 50 - 1500 (?) 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 13 2 350 500 Physical 50 - 2000 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target.
Carcass Missile 16 1 1000 5000 Heat ? - ? 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.