Difference between revisions of "Talk:AI Ships by Level"

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(Different Classes: new section)
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Define "worth it". ~Raynor
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Ragnarocks are still captureable, without RadX. But they have too many augs when spawned so i'm not sure what that does on re-activating a newly captured one. Thanks for the explaination, Cygnus.~Raynor
  
 
'Worth it' would mean whether killing these AI is worth the difficulty of killing them to level on. It could also be explained as a death/kill ratio, if its over say, 3 kills per death, it would be worth it, if it were under that it would not be "worth it". ~Cygnus
 
'Worth it' would mean whether killing these AI is worth the difficulty of killing them to level on. It could also be explained as a death/kill ratio, if its over say, 3 kills per death, it would be worth it, if it were under that it would not be "worth it". ~Cygnus
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Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is.
 
Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is.
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So should difficulty be based on a classless player? ~Raynor

Revision as of 12:16, 6 August 2009

Ragnarocks are still captureable, without RadX. But they have too many augs when spawned so i'm not sure what that does on re-activating a newly captured one. Thanks for the explaination, Cygnus.~Raynor

'Worth it' would mean whether killing these AI is worth the difficulty of killing them to level on. It could also be explained as a death/kill ratio, if its over say, 3 kills per death, it would be worth it, if it were under that it would not be "worth it". ~Cygnus

Different Classes

Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is.

So should difficulty be based on a classless player? ~Raynor