Difference between revisions of "Blueprints"
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=== [[Capacitor Blueprints]] === | === [[Capacitor Blueprints]] === | ||
=== [[Diffuser Blueprints]] === | === [[Diffuser Blueprints]] === | ||
+ | Lagrange= External Ablative Armor blueprint | ||
+ | Tech= 9 | ||
+ | |||
=== [[Fighter Bay Blueprints]] === | === [[Fighter Bay Blueprints]] === | ||
=== [[Fighter Blueprints]] === | === [[Fighter Blueprints]] === |
Revision as of 04:06, 8 March 2009
This page is meant to list the blueprint pages in a more useful manner than just the Category Page
Blueprints are items that can be equipped on user bases and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in Manhours), and the skill specific requirements if any. Blueprints do have tech levels, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.
Augmenters
Augmenter Blueprints
Augmenter Condensers
Base Blueprints
Base Aura Generator Blueprints
Base Capacitor Blueprints
Base Charger Blueprints
Base Dampener Blueprints
Base Energy Blueprints
Base Overloader Blueprints
Base Radar Blueprints
Base Shield Blueprints
Base Solar Panel Blueprints
Base Weapon Blueprints
Base Kit Blueprints
Blueprint Blueprints
Colony Blueprints
Extensor Blueprints
Needs location of Kikale Mzungu Transdim BP and hull given from Ancient Transdim Extension
Extractor Blueprints
Repair Kit Blueprints
Converters / Manufacturing Items Blueprints
Trading Bay Blueprints
Commodities
Commodity Blueprints
Drones
Drone Blueprints
Gear
Cloak Blueprints
Energy Blueprints
Engine Blueprints
Radar Blueprints
Scoop Blueprints
Shield Blueprints
Weapon Blueprints
Item Blueprints
Aura Generator Blueprints
Capacitor Blueprints
Diffuser Blueprints
Lagrange= External Ablative Armor blueprint Tech= 9