Difference between revisions of "Neuro Bound"
From Starsonata Wiki
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*Old Man Block, a type of [[shield]]. | *Old Man Block, a type of [[shield]]. | ||
− | The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a [http://wiki.starsonata.com/index.php/Phunka.dll] and then to sell that ship.--[[User:Carbusta|Carbusta]] 02:22, 17 February 2009 (UTC) | + | The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a Phunka.dll [http://wiki.starsonata.com/index.php/Phunka.dll] and then to sell that ship.--[[User:Carbusta|Carbusta]] 02:22, 17 February 2009 (UTC) |
[[Category: Gameplay]] | [[Category: Gameplay]] | ||
[[Category: Gear]] | [[Category: Gear]] | ||
[[Category: Items]] | [[Category: Items]] |
Revision as of 22:24, 16 February 2009
Neuro Bound refers to an item that cannot be transferred between players. Constructed neuro-bound items that are transferred off of a base will be permanently bound to the character that took them. Generally speaking, bound items will be acquired through building or by mission rewards. The first items to be neuro-bound were unclean imperial seals.
Other bound items include:
- Engineer Transfer Stations, a type of drone.
- BFD 9000, a type of drone.
- Old Man Block, a type of shield.
The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a Phunka.dll [1] and then to sell that ship.--Carbusta 02:22, 17 February 2009 (UTC)