Difference between revisions of "Team Score"

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The team score is a compilation of a number of other scores.  Each individual score is a comparison to the top team in that category.  For example, the team with the highest team-funds would have a wealth score of 100 points.  If second-place team has a wealth score of 74, their team funds are 74% of the top team's team funds.
 
The team score is a compilation of a number of other scores.  Each individual score is a comparison to the top team in that category.  For example, the team with the highest team-funds would have a wealth score of 100 points.  If second-place team has a wealth score of 74, their team funds are 74% of the top team's team funds.
  
*'''Wealth''' - Sum total of team funds and personal funds of team members.
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=Overview=
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*'''Stations''' - Based on number and strength of bases.
 
*'''Stations''' - Based on number and strength of bases.
*'''Member Strength''' - Average Level
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*'''Trading''' - Total value of all of a team's trades with AI.
*'''Age''' - Recently capped at 2 months (only limits the effectiveness of running for emperor on a recently reformed team).
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*'''Loyalty''' - A measure of how stable a team's roster is.
*'''Trading''' - Combined all trading scores into one
 
*'''Loyalty''' - Total effective days (capped at 30) of loyalty weighted by level. (leaving a team shouldn't impact this as negatively as before, let me know if it does) This is sort of a merge between age and member strength.
 
 
*'''Ownership''' - Count of the number of owned galaxies.
 
*'''Ownership''' - Count of the number of owned galaxies.
*'''Glory''' - PvP rank
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*'''Deadliness''' - Total level of AI killed by a team.
 
*'''Population''' - Total population of all owned colonies
 
*'''Population''' - Total population of all owned colonies
*'''Mining''' - Total value of scooped mined goods
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*'''Mining''' - Total value of mined goods.
*'''Deadliness''' - Total level of AI kills
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*'''Activity''' - A measure of how active a team is.
 
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*'''Experience''' - A measure of levels recently gained by members.
Deadliness, Trading and Mining all decay over time so that something your team did months ago doesn't affect your stats today.
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*'''Production''' - Total value of team production.
 
 
'''Stations''' score is based exclusively on the tech of bases a team deploys. It is not an average, so the more bases of a higher tech that a team deploys, the higher their score. The current formula is the sum of all the cubes of the tech of the bases deployed by the team. So if the team has a tech 1 base, 2 tech 3 bases and 5 tech 4 bases, that is 1 + 2(9) + 5(16) = 99 points.
 
 
 
The admin Julian provides another example.
 
 
 
"This code allows for higher tech bases using the same number of slots to always give more stations score.
 
  
Station management twenty will give a person four tech twenty and one tech nine base. That will give 32729 points to the stations score. If you choose to go with lower tech stations, five achilles bases will fill the same amount of slots, but will only give you 29160 points."
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=Detailed Score Breakdowns=
  
Notes about loyalty and mining from Hal:
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==Stations==
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To determine the raw score, each teamed base's tech is cubed, and then added in to the team's total.  Because the tech is cubed, high tech bases always have a higher point to slot ratio than lower tech bases.
  
"The value of a commodity is the base number you would get when adding that commodity to an AI base, some commodities are worth much more than others.  
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==Trading==
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The added value of all trades between AI and the team's bases. The value of item's bought from AI is divided by 8. Decays over time.
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==Loyalty==
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Loyalty points are built up over time from activity points. When a team member leaves you lose 1/(team size) of your loyalty points, with a minimum of 5% lost.  Decays over time.
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==Ownership==
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Count of the number of owned galaxies.
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==Deadliness==
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Total level of killed AI from team members. Kills from a userbase or permanent drone do not count. Decays over time.
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==Population==
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Total population of all colonies with team bases on them.
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==Mining==
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Total value of scooped mined goods, based on server prices.  Fermium is worth significantly more than other mine-able commods, so fermium belts and suns significantly boost this score. Decays over time.
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==Activity==
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Activity points are gained at a rate of 1/(team accounts) per action. Each type of action is on its own timer on each account, with the longest being 24 hours.
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Actions that give activity points include:
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*Being online
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*Chatting
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*Killing an AI
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*Scooping debris
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*Jumping to a new gal.
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Decays over time.
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==Experience==
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Teams gain a point towards this every time a team member levels up. Decays over time.
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==Production==
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Total server value of any build that finishes on a team owned station. For built items, the server adds up the server value of all items from their bp. Decays over time.
  
You can increase your loyalty by having more high levels stay on your team for an extended period of time."
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Trading, Deadliness, Mining, Activity, Experience, and Production all decay at a rate of .1% per 5 minutes.
  
 
{{cleanup}}
 
{{cleanup}}
 
[[Category:Teams]]
 
[[Category:Teams]]

Revision as of 01:26, 3 April 2013

The team score is one measure of how successful a team is.

The team score is a compilation of a number of other scores. Each individual score is a comparison to the top team in that category. For example, the team with the highest team-funds would have a wealth score of 100 points. If second-place team has a wealth score of 74, their team funds are 74% of the top team's team funds.

Overview

  • Stations - Based on number and strength of bases.
  • Trading - Total value of all of a team's trades with AI.
  • Loyalty - A measure of how stable a team's roster is.
  • Ownership - Count of the number of owned galaxies.
  • Deadliness - Total level of AI killed by a team.
  • Population - Total population of all owned colonies
  • Mining - Total value of mined goods.
  • Activity - A measure of how active a team is.
  • Experience - A measure of levels recently gained by members.
  • Production - Total value of team production.

Detailed Score Breakdowns

Stations

To determine the raw score, each teamed base's tech is cubed, and then added in to the team's total. Because the tech is cubed, high tech bases always have a higher point to slot ratio than lower tech bases.

Trading

The added value of all trades between AI and the team's bases. The value of item's bought from AI is divided by 8. Decays over time.

Loyalty

Loyalty points are built up over time from activity points. When a team member leaves you lose 1/(team size) of your loyalty points, with a minimum of 5% lost. Decays over time.

Ownership

Count of the number of owned galaxies.

Deadliness

Total level of killed AI from team members. Kills from a userbase or permanent drone do not count. Decays over time.

Population

Total population of all colonies with team bases on them.

Mining

Total value of scooped mined goods, based on server prices. Fermium is worth significantly more than other mine-able commods, so fermium belts and suns significantly boost this score. Decays over time.

Activity

Activity points are gained at a rate of 1/(team accounts) per action. Each type of action is on its own timer on each account, with the longest being 24 hours. Actions that give activity points include:

  • Being online
  • Chatting
  • Killing an AI
  • Scooping debris
  • Jumping to a new gal.

Decays over time.

Experience

Teams gain a point towards this every time a team member levels up. Decays over time.

Production

Total server value of any build that finishes on a team owned station. For built items, the server adds up the server value of all items from their bp. Decays over time.

Trading, Deadliness, Mining, Activity, Experience, and Production all decay at a rate of .1% per 5 minutes.



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