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− | '''Modifications''', or "mods", have just recently been changed to have different effects based upon the tech level of the item they are attached to.
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− | ''Modded gear'' is gear that has an added bonus built in. The indicator that a piece of gear is modified is an asterisk after its name, as an 'Ion Peashooter*'. An item may have many different mods, but the chances of finding one with more mods decreases greatly with each mod added on.
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− | Modifications are listed below.
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− | '''This is a list of only ''known'' mods. Please update only if you have seen a particular mod on a particular item!'''
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− | *Amorphous: 6% Nimbleness
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− | *Amplified: 20% Max
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− | *Amplified ''Radar'': 20% Detection, 20% Visibility
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− | *Buffered: 10% Recoil, 10% Damage
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− | *Composite: Reduced Item Weight
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− | *Docktastic: 50% Docking Speed
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− | *Dynamic: 4% Damage
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− | *Evil: 1% Damage, 10% Hostility
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− | *Extended ''Radar'': 10% Max
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− | *Extended ''Shield'': 10% Max
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− | *Extended ''Weapon'': 20% Range
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− | *Forceful ''Engine'': 20% Thrust
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− | *Forceful ''Weapon'': 8% Damage
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− | *Gyroscopic: 30% Agility
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− | *Intelligent: 1% EXP
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− | *Miniaturized: Reduced Item Size
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− | *Overclocked: 10% Regeneration
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− | *Overclocked ''Weapon'': -10% Recoil
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− | *Radioactive: 3% Electricity
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− | *Resonating: 5% Shield, 5% Radar
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− | *Rewired ''Energy'': 10% Energy, -10% Shield
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− | *Rewired ''Weapon'': 10% Shield, -10% Energy
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− | *Scoped: 15% Tracking
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− | *Shielded: 50% [[Visibility]] Blocked From Item
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− | *Sleek: 2% Speed, -3% Nimbleness
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− | *Superconducting: -10% Electricity Needed
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− | *Super Intelligent: 2% EXP
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− | *Transcendental: 2% Hull Space, 10 Electricity Cost
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− | *Workhorse: 10% Tractoring
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| [[Category: Gear]] | | [[Category: Gear]] |