Difference between revisions of "Modifications"

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Occasionally [[:Category: AI Ships|AI ships]] might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will NOT have mods on them (as far as we know). The variation and/or power of the mode depents on the items tech level. For example, a modded scoop (tech 0) gives 1% hull space, while a sliver scoop (tech 5) gives 1.1%. Other scoops (of higher tech) might give 1.2%, or even 1.7%. This is applied to other items. This affect only applies for some types of mods. Mods such as Extended and Amplified are always 10% and 20% respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item
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Occasionally [[:Category: AI Ships|AI ships]] might drop a [[Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will ''not'' have mods on them (as far as we know). The variation and/or power of the mod depends on the item's tech level. For example, a modified scoop (tech 0) applies 1 percent hull space, while a sliver scoop (tech 5) gives 1.1 percent. Other scoops (of higher tech) might give 1.2 percent, or even 1.7 percent. This is applied to other items. The affect only applies for some types of mods. Mods such as Extended and Amplified are always 10 and 20 percent respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item.
  
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
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'''This is a list of only known mods. Please update only if you have seen a particular mod on a particular item!'''
  
'''Strength of mods marked with * is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped)'''
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''Strength of mods marked with an asterisk (*) is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped).''
  
 
== Weapon Mods ==
 
== Weapon Mods ==
*Buffered         : +10% Recoil, +10% Damage
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*Buffered: +10% Recoil, +10% Damage
*Composite         : -40% item weight
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*Composite: -40% Item Weight
*Dynamic           : +4% Damage
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*Dynamic: +4% Damage
*Evil             : +1% Damage, +10% Hostility*
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*Evil: +1% Damage, +10% Hostility*
*Extended         : +20% Range
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*Extended: +20% Range
*Forceful         : +8% Damage
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*Forceful: +8% Damage
*Intelligent       : +1% XP*
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*Intelligent: +1% EXP*
*Miniaturized     : -20% item size
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*Miniaturized: -20% Item Size
*Overclocked       : -10% Recoil
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*Overclocked: -10% Recoil
*Radioactive       : +3% Electricity*
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*Radioactive: +3% Electricity*
*Scoped           : +15% Tracking*
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*Scoped: +15% Tracking*
*Sleek             : +2% Speed, -3% Nimbleness*
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*Sleek: +2% Speed, -3% Nimbleness*
*Super Intelligent : +2% XP*
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*Super Intelligent: +2% EXP*
*Superconducting   : -10% electricity needed
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*Superconducting: -10% electricity needed
  
 
== Shield Mods ==
 
== Shield Mods ==
*Amorphous         : +6% Nimbleness*
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*Amorphous: +6% Nimbleness*
*Amplified         : +20% Max
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*Amplified: +20% Max
*Composite         : reduced item weight
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*Composite: Reduced Item Weight
*Docktastic       : +50% Docking*
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*Docktastic: +50% Docking*
*Extended         : +10% Max
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*Extended: +10% Max
*Gyroscopic       : +30% Agility*
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*Gyroscopic: +30% Agility*
*Miniaturized     : reduced item size
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*Miniaturized: Reduced Item Size
*Overclocked       : +10% Regeneration
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*Overclocked: +10% Regeneration
*Rewired           : +10% Shield, -10% Energy*
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*Rewired: +10% Shield, -10% Energy*
*Sleek             : +2% Speed, -3% Nimbleness*
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*Sleek: +2% Speed, -3% Nimbleness*
*Transcendental   : +2% Cargo, 10 elec cost*
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*Transcendental: +2% Hull, 10 Electricity Cost*
  
 
== Engine Mods ==
 
== Engine Mods ==
*Composite         : reduced item weight
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*Composite: Reduced Item Weight
*Evil             : +1% Damage, +10% Hostility*
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*Evil: +1% Damage, +10% Hostility*
*Forceful         : +20% Thrust
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*Forceful: +20% Thrust
*Gyroscopic       : +30% Agility
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*Gyroscopic: +30% Agility
*Intelligent       : +1% XP*
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*Intelligent: +1% EXP*
*Miniaturized     : reduced item size
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*Miniaturized: Reduced Item Size
*Radioactive       : +3% Electricity*
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*Radioactive: +3% Electricity*
*Shielded         : 50% Visibility of the item blocked
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*Shielded: 50% Item-Blocked Visibility
*Sleek             : +2% Speed, -3% Nimbleness*
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*Sleek: +2% Speed, -3% Nimbleness*
*Super Intelligent : +2% XP*
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*Super Intelligent: +2% EXP*
*Transcendental   : +2% Cargo, 10 elec cost*
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*Transcendental: +2% Hull, 10 Electricity Cost*
*Workhorse         : +10% Tractoring*
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*Workhorse: +10% Tractoring*
  
 
== Energy Mods ==
 
== Energy Mods ==
*Amplified         : +20% Max
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*Amplified: +20% Max
*Composite         : reduced item weight
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*Composite: reduced item weight
*Evil             : +1% Damage, +10% Hostility*
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*Evil: +1% Damage, +10% Hostility*
*Intelligent       : +1% XP*
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*Intelligent: +1% EXP*
*Gyroscopic       : +30% Agility
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*Gyroscopic: +30% Agility
*Miniaturized     : -10% item size
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*Miniaturized: -10% Item Size
*OverClocked      : +10% Regeneration
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*Overclocked: +10% Regeneration
*Radioactive       : +3% Electricity*
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*Radioactive: +3% Electricity*
*Rewired           : +10% Energy, -10% Shield
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*Rewired: +10% Energy, -10% Shield
*Workhorse         : +10% Tractoring*
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*Workhorse: +10% Tractoring*
  
 
== Radar Mods ==
 
== Radar Mods ==
*Amplified         : +20% Detection, +20% Visibility
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*Amplified: +20% Detection, +20% Visibility
*Dynamic           : +20% Ping strength
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*Dynamic: +20% Ping Strength
*Evil             : +1% Damage, +10% Hostility*
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*Evil: +1% Damage, +10% Hostility*
*Miniaturized     : reduced item size
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*Miniaturized: Reduced Item Size
*Radioactive       : +3% Electricity*
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*Radioactive: +3% Electricity*
*Resonating       : +5% Shield, +5% Radar*
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*Resonating: +5% Shield, +5% Radar*
*Scoped           : +15% Tracking*
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*Scoped: +15% Tracking*
*Shielded         : 50% visibilty from this item blocked
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*Shielded: 50% Item-Blocked Visibility
*Sleek             : +2% Speed, -3% Nimbleness*
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*Sleek: +2% Speed, -3% Nimbleness*
*Superconducting   : -10% electricity needed
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*Superconducting: -10% electricity needed
*Transcendental   : +2% Cargo, 10 elec cost*
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*Transcendental: +2% Hull, 10 Electricity Cost*
  
 
== Capacitor Mods ==
 
== Capacitor Mods ==
*Gyroscopic       : +30% Agility*
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*Gyroscopic: +30% Agility*
*Super Intelligent : +2% XP*
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*Super Intelligent: +2% EXP*
*Resonating       : +5% Shield, +5% Radar*
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*Resonating: +5% Shield, +5% Radar*
*Transcendental   : +2% Hull*
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*Transcendental: +2% Hull*
  
 
== Scoop Mods ==
 
== Scoop Mods ==
*Dockstastic       : +50% Docking*
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*Dockstastic: +50% Docking*
*Evil             : +1% Damage, +10% Hostility*
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*Evil: +1% Damage, +10% Hostility*
*Radioactive       : +3% Electricity*
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*Radioactive: +3% Electricity*
*Sleek             : +2% Speed, -3% Nimbleness*
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*Sleek: +2% Speed, -3% Nimbleness*
*Super Intelligent : +2% XP*
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*Super Intelligent: +2% XP*
*Workhorse         : +10% Tractoring*
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*Workhorse: +10% Tractoring*
*Transcendental   : +2% Hull space*
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*Transcendental: +2% Hull*
 
 
  
 
[[Category: Modifications]]
 
[[Category: Modifications]]

Revision as of 17:16, 2 April 2008

Occasionally AI ships might drop a item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will not have mods on them (as far as we know). The variation and/or power of the mod depends on the item's tech level. For example, a modified scoop (tech 0) applies 1 percent hull space, while a sliver scoop (tech 5) gives 1.1 percent. Other scoops (of higher tech) might give 1.2 percent, or even 1.7 percent. This is applied to other items. The affect only applies for some types of mods. Mods such as Extended and Amplified are always 10 and 20 percent respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item.

This is a list of only known mods. Please update only if you have seen a particular mod on a particular item!

Strength of mods marked with an asterisk (*) is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped).

Weapon Mods

  • Buffered: +10% Recoil, +10% Damage
  • Composite: -40% Item Weight
  • Dynamic: +4% Damage
  • Evil: +1% Damage, +10% Hostility*
  • Extended: +20% Range
  • Forceful: +8% Damage
  • Intelligent: +1% EXP*
  • Miniaturized: -20% Item Size
  • Overclocked: -10% Recoil
  • Radioactive: +3% Electricity*
  • Scoped: +15% Tracking*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% EXP*
  • Superconducting: -10% electricity needed

Shield Mods

  • Amorphous: +6% Nimbleness*
  • Amplified: +20% Max
  • Composite: Reduced Item Weight
  • Docktastic: +50% Docking*
  • Extended: +10% Max
  • Gyroscopic: +30% Agility*
  • Miniaturized: Reduced Item Size
  • Overclocked: +10% Regeneration
  • Rewired: +10% Shield, -10% Energy*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Transcendental: +2% Hull, 10 Electricity Cost*

Engine Mods

  • Composite: Reduced Item Weight
  • Evil: +1% Damage, +10% Hostility*
  • Forceful: +20% Thrust
  • Gyroscopic: +30% Agility
  • Intelligent: +1% EXP*
  • Miniaturized: Reduced Item Size
  • Radioactive: +3% Electricity*
  • Shielded: 50% Item-Blocked Visibility
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% EXP*
  • Transcendental: +2% Hull, 10 Electricity Cost*
  • Workhorse: +10% Tractoring*

Energy Mods

  • Amplified: +20% Max
  • Composite: reduced item weight
  • Evil: +1% Damage, +10% Hostility*
  • Intelligent: +1% EXP*
  • Gyroscopic: +30% Agility
  • Miniaturized: -10% Item Size
  • Overclocked: +10% Regeneration
  • Radioactive: +3% Electricity*
  • Rewired: +10% Energy, -10% Shield
  • Workhorse: +10% Tractoring*

Radar Mods

  • Amplified: +20% Detection, +20% Visibility
  • Dynamic: +20% Ping Strength
  • Evil: +1% Damage, +10% Hostility*
  • Miniaturized: Reduced Item Size
  • Radioactive: +3% Electricity*
  • Resonating: +5% Shield, +5% Radar*
  • Scoped: +15% Tracking*
  • Shielded: 50% Item-Blocked Visibility
  • Sleek: +2% Speed, -3% Nimbleness*
  • Superconducting: -10% electricity needed
  • Transcendental: +2% Hull, 10 Electricity Cost*

Capacitor Mods

  • Gyroscopic: +30% Agility*
  • Super Intelligent: +2% EXP*
  • Resonating: +5% Shield, +5% Radar*
  • Transcendental: +2% Hull*

Scoop Mods

  • Dockstastic: +50% Docking*
  • Evil: +1% Damage, +10% Hostility*
  • Radioactive: +3% Electricity*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% XP*
  • Workhorse: +10% Tractoring*
  • Transcendental: +2% Hull*