Difference between revisions of "Modifications"

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Occasionally enemies might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting an item with multiple modifications is extremely low.
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Occasionally [[AI ships]] might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low.
  
 
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
 
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
  
Strength of mods marked with * is dependent on the item's tech level
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'''Strength of mods marked with * is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped)'''
  
 
== Weapon Mods ==
 
== Weapon Mods ==

Revision as of 20:32, 1 November 2007

Occasionally AI ships might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low.

This is a list of only known mods, please only update if you have seen a particular mod on a particular item

Strength of mods marked with * is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped)

Weapon Mods

  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : -40% item weight
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility*
  • Extended  : +20% Range
  • Forceful  : +8% Damage
  • Intelligent  : +1% XP*
  • Miniaturized  : -20% item size
  • Overclocked  : -10% Recoil
  • Radioactive  : +3% Electricity*
  • Scoped  : +15% Tracking*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Superconducting  : -10% electricity needed

Shield Mods

  • Amorphous  : +6% Nimbleness*
  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Docktastic  : +50% Docking*
  • Extended  : +10% Max
  • Gyroscopic  : +30% Agility*
  • Miniaturized  : reduced item size
  • Overclocked  : +10% Regeneration
  • Rewired  : +10% Shield, -10% Energy*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Transcendental  : +2% Cargo, 10 elec cost*

Engine Mods

  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Forceful  : +20% Thrust
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Shielded  : 50% Visibility of the item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Transcendental  : +2% Cargo, 10 elec cost*
  • Workhorse  : +10% Tractoring*

Energy Mods

  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Intelligent  : +1% XP*
  • Gyroscopic  : +30% Agility
  • OverClocked  : +10% Regeneration
  • Radioactive  : +3% Electricity*
  • Rewired  : +10% Energy, -10% Shield
  • Workhorse  : +10% Tractoring*

Radar Mods

  • Amplified  : +20% Detection, +20% Visibility
  • Dynamic  : +20% Ping strength
  • Evil  : +1% Damage, +10% Hostility*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Resonating  : +5% Shield, +5% Radar*
  • Scoped  : +15% Tracking*
  • Shielded  : 50% visibilty from this item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Superconducting  : -10% electricity needed
  • Transcendental  : +2% Cargo, 10 elec cost*

Capacitor Mods

  • Gyroscopic  : +30% Agility*
  • Super Intelligent : +2% XP*
  • Resonating  : +5% Shield, +5% Radar*

Scoop Mods

  • Dockstastic  : +50% Docking*
  • Evil  : +1% Damage, +10% Hostility*
  • Radioactive  : +3% Electricity*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Workhorse  : +10% Tractoring*
  • Transcendental  : +2% Hull space*