Difference between revisions of "Modifications"
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== Engine Mods == | == Engine Mods == | ||
*Composite : Reduced Item Weight | *Composite : Reduced Item Weight | ||
+ | *Forceful : +20% Thrust | ||
*Gyroscopic : +30% Agility | *Gyroscopic : +30% Agility | ||
*Intelligent : +1% XP | *Intelligent : +1% XP |
Revision as of 08:31, 27 February 2007
Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.
Weapon Mods
- Buffered : +10% Recoil, +10% Damage
- Composite : Reduced Item Weight
- Dynamic : +4% Damage
- Evil : +1% Damage, +10% Hostility
- Extended : +20% Range
- Forceful : +8% Damage
- Intelligent : +1% XP
- Miniturized : Reduced Item Size
- Overcloacked : -10% Recoil
- Radioactive : +3% Energy
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Superconducting : -10% electricity needed
Shield Mods
- Amplified : +20% Max
- Composite : Reduced Item Weight
- Extended : +10% Max
- Gyroscopic : +30% Agility
- Miniturized : Reduced Item Size
- Rewired : +10% Shield, -10% Energy
- Transcendental : +2% Cargo, 10 elec cost
Engine Mods
- Composite : Reduced Item Weight
- Forceful : +20% Thrust
- Gyroscopic : +30% Agility
- Intelligent : +1% XP
- Radioactive : +3% Energy
- Super Intelligent : +2% XP
- Workhorse : +10% Tractoring
Energy Mods
- Amplified : +20% Max
- Gyroscopic : +30% Agility
- Workhorse : +10% Tractoring
- OverClocked : +10% Regeneration
Radar Mods
- Amplified : +20% Detection, +20% Visibility
- Evil : +1% Damage, +10% Hostility
- Miniturized : Reduced Item Size
- Resonating : +5% Shield, +5% Radar
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Superconducting : -10% electricity needed
- Transcendental : +2% Cargo, 10 elec cost