Difference between revisions of "Modifications"
From Starsonata Wiki
Line 4: | Line 4: | ||
== Weapon Mods == | == Weapon Mods == | ||
*Buffered : +10% Recoil, +10% Damage | *Buffered : +10% Recoil, +10% Damage | ||
− | * | + | *Composite : Reduced Item Weight |
*Dynamic : +4% Damage | *Dynamic : +4% Damage | ||
*Evil : +1% Damage, +10% Hostility | *Evil : +1% Damage, +10% Hostility | ||
Line 20: | Line 20: | ||
== Shield Mods == | == Shield Mods == | ||
− | * | + | *Amplified : +20% Max |
+ | *Composite : Reduced Item Weight | ||
*Extended : +10% Max | *Extended : +10% Max | ||
*Gyroscopic : +30% Agility | *Gyroscopic : +30% Agility | ||
*Miniturized : Reduced Item Size | *Miniturized : Reduced Item Size | ||
+ | *Rewired : +10% Shield, -10% Energy | ||
*Transcendental : +2% Cargo, 10 elec cost | *Transcendental : +2% Cargo, 10 elec cost | ||
== Engine Mods == | == Engine Mods == | ||
+ | *Composite : Reduced Item Weight | ||
*Gyroscopic : +30% Agility | *Gyroscopic : +30% Agility | ||
+ | *Intelligent : +1% XP | ||
*Radioactive : +3% Energy | *Radioactive : +3% Energy | ||
− | * | + | *Super Intelligent : +2% XP |
+ | *Workhorse : +10% Tractoring | ||
== Energy Mods == | == Energy Mods == | ||
*Amplified : +20% Max | *Amplified : +20% Max | ||
*Gyroscopic : +30% Agility | *Gyroscopic : +30% Agility | ||
+ | *Workhorse : +10% Tractoring | ||
+ | *OverClocked : +10% Regeneration | ||
== Radar Mods == | == Radar Mods == | ||
*Amplified : +20% Detection, +20% Visibility | *Amplified : +20% Detection, +20% Visibility | ||
+ | *Evil : +1% Damage, +10% Hostility | ||
+ | *Miniturized : Reduced Item Size | ||
+ | *Resonating : +5% Shield, +5% Radar | ||
*Scoped : +15% Tracking | *Scoped : +15% Tracking | ||
− | *Sleek : +2% Speed, -3% Nimbleness | + | *Sleek : +2% Speed, -3% Nimbleness |
+ | *Superconducting : -10% electricity needed | ||
*Transcendental : +2% Cargo, 10 elec cost | *Transcendental : +2% Cargo, 10 elec cost | ||
Revision as of 08:25, 27 February 2007
Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.
Weapon Mods
- Buffered : +10% Recoil, +10% Damage
- Composite : Reduced Item Weight
- Dynamic : +4% Damage
- Evil : +1% Damage, +10% Hostility
- Extended : +20% Range
- Forceful : +8% Damage
- Intelligent : +1% XP
- Miniturized : Reduced Item Size
- Overcloacked : -10% Recoil
- Radioactive : +3% Energy
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Superconducting : -10% electricity needed
Shield Mods
- Amplified : +20% Max
- Composite : Reduced Item Weight
- Extended : +10% Max
- Gyroscopic : +30% Agility
- Miniturized : Reduced Item Size
- Rewired : +10% Shield, -10% Energy
- Transcendental : +2% Cargo, 10 elec cost
Engine Mods
- Composite : Reduced Item Weight
- Gyroscopic : +30% Agility
- Intelligent : +1% XP
- Radioactive : +3% Energy
- Super Intelligent : +2% XP
- Workhorse : +10% Tractoring
Energy Mods
- Amplified : +20% Max
- Gyroscopic : +30% Agility
- Workhorse : +10% Tractoring
- OverClocked : +10% Regeneration
Radar Mods
- Amplified : +20% Detection, +20% Visibility
- Evil : +1% Damage, +10% Hostility
- Miniturized : Reduced Item Size
- Resonating : +5% Shield, +5% Radar
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Superconducting : -10% electricity needed
- Transcendental : +2% Cargo, 10 elec cost