Difference between revisions of "Modifications"

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== Weapon Mods ==
 
== Weapon Mods ==
 
*Buffered          : +10% Recoil, +10% Damage
 
*Buffered          : +10% Recoil, +10% Damage
*Composit          : Reduced Item Weight
+
*Composite        : Reduced Item Weight
 
*Dynamic          : +4% Damage
 
*Dynamic          : +4% Damage
 
*Evil              : +1% Damage, +10% Hostility
 
*Evil              : +1% Damage, +10% Hostility
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== Shield Mods ==
 
== Shield Mods ==
*Composit         : Reduced Item Weight
+
*Amplified        : +20% Max
 +
*Composite         : Reduced Item Weight
 
*Extended          : +10% Max
 
*Extended          : +10% Max
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 
*Miniturized      : Reduced Item Size
 
*Miniturized      : Reduced Item Size
 +
*Rewired          : +10% Shield, -10% Energy
 
*Transcendental    : +2% Cargo, 10 elec cost
 
*Transcendental    : +2% Cargo, 10 elec cost
  
 
== Engine Mods ==
 
== Engine Mods ==
 +
*Composite        : Reduced Item Weight
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 +
*Intelligent      : +1% XP
 
*Radioactive      : +3% Energy
 
*Radioactive      : +3% Energy
*Workhourse        : +10% Tractoring
+
*Super Intelligent : +2% XP
 +
*Workhorse        : +10% Tractoring
  
 
== Energy Mods ==
 
== Energy Mods ==
 
*Amplified        : +20% Max
 
*Amplified        : +20% Max
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 +
*Workhorse        : +10% Tractoring
 +
*OverClocked      : +10% Regeneration
  
 
== Radar Mods ==
 
== Radar Mods ==
 
*Amplified        : +20% Detection, +20% Visibility
 
*Amplified        : +20% Detection, +20% Visibility
 +
*Evil              : +1% Damage, +10% Hostility
 +
*Miniturized      : Reduced Item Size
 +
*Resonating        : +5% Shield, +5% Radar
 
*Scoped            : +15% Tracking
 
*Scoped            : +15% Tracking
*Sleek            : +2% Speed, -3% Nimbleness  
+
*Sleek            : +2% Speed, -3% Nimbleness
 +
*Superconducting  : -10% electricity needed
 
*Transcendental    : +2% Cargo, 10 elec cost
 
*Transcendental    : +2% Cargo, 10 elec cost
  

Revision as of 08:25, 27 February 2007

Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.


Weapon Mods

  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : Reduced Item Weight
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility
  • Extended  : +20% Range
  • Forceful  : +8% Damage
  • Intelligent  : +1% XP
  • Miniturized  : Reduced Item Size
  • Overcloacked  : -10% Recoil
  • Radioactive  : +3% Energy
  • Scoped  : +15% Tracking
  • Sleek  : +2% Speed, -3% Nimbleness
  • Super Intelligent : +2% XP
  • Superconducting  : -10% electricity needed


Shield Mods

  • Amplified  : +20% Max
  • Composite  : Reduced Item Weight
  • Extended  : +10% Max
  • Gyroscopic  : +30% Agility
  • Miniturized  : Reduced Item Size
  • Rewired  : +10% Shield, -10% Energy
  • Transcendental  : +2% Cargo, 10 elec cost

Engine Mods

  • Composite  : Reduced Item Weight
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP
  • Radioactive  : +3% Energy
  • Super Intelligent : +2% XP
  • Workhorse  : +10% Tractoring

Energy Mods

  • Amplified  : +20% Max
  • Gyroscopic  : +30% Agility
  • Workhorse  : +10% Tractoring
  • OverClocked  : +10% Regeneration

Radar Mods

  • Amplified  : +20% Detection, +20% Visibility
  • Evil  : +1% Damage, +10% Hostility
  • Miniturized  : Reduced Item Size
  • Resonating  : +5% Shield, +5% Radar
  • Scoped  : +15% Tracking
  • Sleek  : +2% Speed, -3% Nimbleness
  • Superconducting  : -10% electricity needed
  • Transcendental  : +2% Cargo, 10 elec cost