Difference between revisions of "Colonial Administration"
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− | '''Colonial Administrators''' are an essential part of any [[team]] and, if played well, can make loads of [[credits|money]]. Per level of the skill, Colonial Administrators receive +5% suitability on all their [[colony|colonies]]. High level Colonial Administrators can easily get several multi-billion population colonies because of the increased suitability of their colonies. | + | '''Colonial Administrators''' are an essential part of any [[team]] and, if played well, can make loads of [[credits|money]]. They are able to turn dust bowls into Edens. |
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+ | Per level of the skill, Colonial Administrators receive +5% suitability on all their [[colony|colonies]]. High level Colonial Administrators can easily get several multi-billion population colonies because of the increased suitability of their colonies. | ||
See also: [[Trade_Skill_Levels|Trade skill level table]] | See also: [[Trade_Skill_Levels|Trade skill level table]] |
Revision as of 16:28, 31 March 2010
Colonial Administrators are an essential part of any team and, if played well, can make loads of money. They are able to turn dust bowls into Edens.
Per level of the skill, Colonial Administrators receive +5% suitability on all their colonies. High level Colonial Administrators can easily get several multi-billion population colonies because of the increased suitability of their colonies.
See also: Trade skill level table