Difference between revisions of "Seer"
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− | '''Seers''' are the all-knowing observers, able to see stealthy ships from afar and deal increased damage through critical hits. Each level gives +50% Radar in ships, slaves, and bases as well as an increase in the chance to deliver a critical hit, especially with surgical weapons. Prerequisites for this skill are [[Slave Mastery]] and [[Berserker]]. This skill costs 5 points per level up to level 20. | + | '''Seers''' are the all-knowing observers, able to see stealthy ships from afar and deal increased damage through critical hits. Each level gives +50% Radar in [[ships]], [[slaves]], and [[bases]] as well as an increase in the chance to deliver a critical hit, especially with [[surgical]] weapons. Prerequisites for this skill are [[Slave Mastery]] and [[Berserker]]. This skill costs 5 points per level up to level 20. |
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Secondary Skills]] | [[Category:Secondary Skills]] |
Revision as of 17:01, 3 November 2006
Seers are the all-knowing observers, able to see stealthy ships from afar and deal increased damage through critical hits. Each level gives +50% Radar in ships, slaves, and bases as well as an increase in the chance to deliver a critical hit, especially with surgical weapons. Prerequisites for this skill are Slave Mastery and Berserker. This skill costs 5 points per level up to level 20.