Difference between revisions of "Imperial Tweak"
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m (Updated for consistency amongst imperial seal skills.) |
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| [[Anatolia]] | | [[Anatolia]] | ||
− | | | + | | AI Base |
| 1 | | 1 | ||
| [[Imperial Seal]] | | [[Imperial Seal]] | ||
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|- | |- | ||
− | | [[Temple Grounds]] Secret Base | + | | [[Temple Grounds]] |
− | + | | Secret Base | |
| 5 | | 5 | ||
| 6 [[Imperial Seals]] | | 6 [[Imperial Seals]] | ||
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[[Category: Tweaking Skills]] | [[Category: Tweaking Skills]] | ||
[[Category: Skills]] | [[Category: Skills]] | ||
+ | [[Category: Imperial Seal Skills]] |
Revision as of 12:18, 23 October 2021
Imperial Tweak is a skill which gives a 1% increase to Augmenters on ships, and 2% increase to Augmenters stats on all drones, bases, and increase to the effects of Neuro Tweaks and tweakable Auras. It costs five Skill Points per level.
Location | Station | Level | Requirements | Notes |
Anatolia | AI Base | 1 | Imperial Seal | |
Temple Grounds | 3 | 3 Imperial Seals | ||
Temple Grounds | Secret Base | 5 | 6 Imperial Seals |
Note: Imperial tweaking was created when the old Augmenter Tweaking (Trainable to 5) was replaced with the now outdated version trainable to 25. Old players had their augmenter tweaking levels converted to Imperial Tweaking as compensation. It was trainable to 3 in various places, and extra levels were gained by being one of the chosen few on the emperor's team when he was crowned.