Difference between revisions of "Fine Tuned Madman's Eyes Blueprint"

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| MaxWorkforce = 6,000
 
| MaxWorkforce = 6,000
 
| Uses = Infinite
 
| Uses = Infinite
| Produced = [[Radars|Fine Tuned Madman's Eyes]]
+
| Produced = [[Radars#Fine Tuned Madman's Eyes|Fine Tuned Madman's Eyes]]
 
| Initial = <ul>
 
| Initial = <ul>
 
<li>7,250,000 [[Credits]]
 
<li>7,250,000 [[Credits]]
<li>17,000 [[Commodity|Metals]]
+
<li>17,000 [[Commodities#Metals|Metals]]
<li>1 [[Commodity|Demented Tracking Module]]
+
<li>1 [[Commodities#Demented Tracking Module|Demented Tracking Module]]
<li>5 [[Radar|Madman's Eyes]]
+
<li>5 [[Radars#Madman's Eyes|Madman's Eyes]]
 
</ul>
 
</ul>
 +
 
| Periodic = <ul>
 
| Periodic = <ul>
 
<li>7,250,000 [[Credits]]
 
<li>7,250,000 [[Credits]]
<li>1,700 [[Commodity|Promethium]]
+
<li>1,700 [[Commodities#Promethium|Promethium]]
 
</ul>
 
</ul>
 +
 
| Source = Random DG Drop
 
| Source = Random DG Drop
 
| Price = N/A
 
| Price = N/A

Latest revision as of 16:49, 2 July 2024

Fine Tuned Madman's Eyes Blueprint
Tech Size Weight
17 1 10
Manhours Max Workforce Uses
24,000,000 6,000 Infinite
Items Produced
Fine Tuned Madman's Eyes
Initial Materials Periodic Materials
Source Price Skill Needed
Random DG Drop N/A 17 in Infinite Knowledge
Description
Fine tune those radars.