Difference between revisions of "Durability"
From Starsonata Wiki
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|- align="center" | |- align="center" | ||
| Weapons | | Weapons | ||
− | | | + | | 2x recoil |
− | | | + | | 10x recoil |
|- align="center" | |- align="center" | ||
| Shields | | Shields | ||
− | | | + | | 50% Shield Bank, 50% Regeneration |
− | | | + | | 10% Shield Bank, 10% Regeneration |
|- align="center" | |- align="center" | ||
| Engines | | Engines | ||
− | | | + | | 50% Turning, 50% Thrust |
− | | | + | | 10% Turning, 10% Thrust |
|- align="center" | |- align="center" | ||
| Warp Devices | | Warp Devices | ||
− | | | + | | 2x time to charge |
− | | | + | | 10x time to charge |
|- align="center" | |- align="center" | ||
| Energies | | Energies | ||
Line 30: | Line 30: | ||
|- align="center" | |- align="center" | ||
| Tractors | | Tractors | ||
− | | | + | | No effect |
− | | | + | | Disables and must be repaired to reactivate |
|- align="center" | |- align="center" | ||
| Radars | | Radars | ||
− | | | + | | 50% Detection, 50% Vision |
− | | | + | | 10% Detection, 10% Vision |
|- align="center" | |- align="center" | ||
| Cloaks | | Cloaks | ||
− | | | + | | No effect |
− | | | + | | Disables and must be repaired to reactivate |
|- align="center" | |- align="center" | ||
| Scoops | | Scoops | ||
− | | | + | | No effect |
− | | | + | | No effect |
|} | |} |
Revision as of 23:54, 28 February 2020
Item Durability is a stat present on most core items which effects how well they operate when equipped. On death, durability is lost by every item that has a durability stat and is currently equipped. There is a UI indicator that displays the lowest durability item held within the inventory. Items with less than 100% durability cannot be sold. A player can repair items while undocked for double the credit price if they have been outside of combat for one minute. Doing so will root the player in place for five seconds. Parasite damage will reset the countdown till a player is recognized as outside of a combat situation, even if they are healing parasites.
Effects
Item Type | Under 50% Durability | Under 10% Durability |
---|---|---|
Weapons | 2x recoil | 10x recoil |
Shields | 50% Shield Bank, 50% Regeneration | 10% Shield Bank, 10% Regeneration |
Engines | 50% Turning, 50% Thrust | 10% Turning, 10% Thrust |
Warp Devices | 2x time to charge | 10x time to charge |
Energies | 50% Energybank, 50% Regeneration | 10% Energybank, 10% Regeneration |
Tractors | No effect | Disables and must be repaired to reactivate |
Radars | 50% Detection, 50% Vision | 10% Detection, 10% Vision |
Cloaks | No effect | Disables and must be repaired to reactivate |
Scoops | No effect | No effect |