Difference between revisions of "Quantum Reach"

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(Where to Train)
(Imperial Tweaking)
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=== Imperial Tweaking ===
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
 
 
Imperial Tweak is a skill which gives a 1% increase to [[Augmenters]] on [[ships]], and 2% increase to Augmenters stats on all [[drones]], [[bases]], [[slaves]] and increase to the effects of [[Neuro_Tweak|Neuro Tweaks]] and tweakable [[Aura_Generators|Auras]].
 
It costs five [[Skill Points]] per level.
 
 
{|border="5" cellspacing="0" cellpadding="4" width="100%"
 
|'''Location'''
 
|'''Station'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
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| [[Anatolia]]
 
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| 1
 
| [[Imperial Seal]]
 
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| [[Temple Grounds]]
 
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| 3
 
| 3 [[Imperial Seals]]
 
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| Secret AI base in [[Temple Grounds]]
 
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| 5
 
| 6 [[Imperial Seals]]
 
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|}
 
 
Note: Imperial tweaking was created when the old Augmenter Tweaking (Trainable to 5) was replaced with the now outdated version trainable to 25. Old players had their augmenter tweaking levels converted to Imperial Tweaking as compensation. It was trainable to 3 in various places, and extra levels were gained by being one of the chosen few on the emperor's team when he was crowned.
 

Revision as of 05:04, 8 December 2018

This page refers to the skill, for the team of the same name see Quantum Reach.


Quantum Reach adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will not effect slaves.

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Emperor's Club 5 Imperial Seal x 5 Emperors only!