Difference between revisions of "Template:OldWeapon"
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(Created page with "<includeonly> {{#ifeq:{{{mode}}}|row| <tr align="center"> {{item|mode=row| |IconFilename = {{{IconFilename}}} |Name = {{{Name}}} |Tech = {{{Tech}}} |Size = {{{Size}}} |Weight ...") |
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− | + | <td class="tableItemName"><span>[[{{{Name}}}]]</span></td> | |
− | + | <td class="tableItemTech"><span>{{formatnum:{{{Tech}}}}}</span></td> | |
− | + | <td class="tableItemSize"><span>{{formatnum:{{{Size}}}}}</span></td> | |
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<td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td> | <td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td> | ||
+ | <td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td> | ||
+ | <td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td> | ||
<td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td> | <td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td> | ||
− | <td class=" | + | <td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td> |
− | + | <td class="tableItemWeight"><span>{{formatnum:{{{Weight}}}}}</span></td> | |
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<td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td> | <td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td> | ||
<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | <td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | ||
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | <td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | ||
− | <td class=" | + | <td class="tableItemSource"><span>{{{Source}}} / {{formatnum:{{{Price}}}}}</span></td> |
− | <td class=" | + | <td class="tableItemDescription"><span>{{{Description}}}</span></td> |
− | + | <td class="tableItemComments"><span>{{{Comments}}}, {{{AdditionalEffects}}}</span></td> | |
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</includeonly> | </includeonly> | ||
<noinclude> | <noinclude> | ||
{{purge}} | {{purge}} | ||
− | {{ | + | {{oldweapon |
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|Name = Weapon | |Name = Weapon | ||
|Tech = 0 | |Tech = 0 | ||
|Size = 9001 | |Size = 9001 | ||
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|Damage = 123 | |Damage = 123 | ||
+ | |Range = 2545 | ||
+ | |ReloadTime = 2 | ||
|EnergyCost = 10000 | |EnergyCost = 10000 | ||
− | | | + | |VisibilityIncreaseAmount = 343 |
− | | | + | |VisibilityIncreaseTime = 2 |
− | | | + | |Weight = 400000 |
|DPS = 61.5 | |DPS = 61.5 | ||
|EPS = 5000 | |EPS = 5000 | ||
|DPE = 0.0123 | |DPE = 0.0123 | ||
− | | | + | |Source = [[Glass Matrix]] |
− | | | + | |Price = 1000000 |
+ | |Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | ||
|AdditionalEffects = 65535 Heat DPS to Target | |AdditionalEffects = 65535 Heat DPS to Target | ||
− | | | + | |Comments = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain |
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}} | }} | ||
<pre> | <pre> | ||
− | {{ | + | {{oldweapon |
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|Name = | |Name = | ||
|Tech = | |Tech = | ||
|Size = | |Size = | ||
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|Damage = | |Damage = | ||
+ | |Range = | ||
+ | |ReloadTime = | ||
|EnergyCost = | |EnergyCost = | ||
− | | | + | |VisibilityIncreaseAmount = |
− | | | + | |VisibilityIncreaseTime = |
− | | | + | |Weight = |
|DPS = | |DPS = | ||
|EPS = | |EPS = | ||
− | |DPE = | + | |DPE = |
− | | | + | |Source = |
− | | | + | |Price = |
− | |||
− | |||
|Description = | |Description = | ||
+ | |AdditionalEffects = | ||
+ | |Comments = | ||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> |
Revision as of 12:17, 13 August 2017
{{oldweapon |Name = |Tech = |Size = |Damage = |Range = |ReloadTime = |EnergyCost = |VisibilityIncreaseAmount = |VisibilityIncreaseTime = |Weight = |DPS = |EPS = |DPE = |Source = |Price = |Description = |AdditionalEffects = |Comments = }}