Difference between revisions of "Template:OldWeapon"

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(Created page with "<includeonly> {{#ifeq:{{{mode}}}|row| <tr align="center"> {{item|mode=row| |IconFilename = {{{IconFilename}}} |Name = {{{Name}}} |Tech = {{{Tech}}} |Size = {{{Size}}} |Weight ...")
 
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<includeonly>
 
<includeonly>
{{#ifeq:{{{mode}}}|row|
 
 
<tr align="center">
 
<tr align="center">
{{item|mode=row|
+
<td class="tableItemName"><span>[[{{{Name}}}]]</span></td>
|IconFilename = {{{IconFilename}}}
+
<td class="tableItemTech"><span>{{formatnum:{{{Tech}}}}}</span></td>
|Name = {{{Name}}}
+
<td class="tableItemSize"><span>{{formatnum:{{{Size}}}}}</span></td>
|Tech = {{{Tech}}}
 
|Size = {{{Size}}}
 
|Weight = {{{Weight}}}
 
|SkillNeeded = {{{SkillNeeded}}}
 
|Source = {{{Source}}}
 
|Price = {{{Price}}}
 
|ModBonuses = {{{ModBonuses}}}
 
|Description = {{{Description}}}
 
}}
 
<td class="tableWeaponType"><span><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></span></td>
 
 
<td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td>
 
<td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td>
 +
<td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td>
 +
<td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td>
 
<td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td>
 
<td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td>
<td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td>
+
<td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td>
<td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td>
+
<td class="tableItemWeight"><span>{{formatnum:{{{Weight}}}}}</span></td>
<td class="tableWeaponFireArc"><span>{{formatnum:{{{FireArc}}}}} degrees</span></td>
 
 
<td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td>
 
<td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td>
 
<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td>
 
<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td>
 
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td>
 
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td>
<td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td>
+
<td class="tableItemSource"><span>{{{Source}}} / {{formatnum:{{{Price}}}}}</span></td>
<td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td>
+
<td class="tableItemDescription"><span>{{{Description}}}</span></td>
{{itemEndBlock|mode=row|
+
<td class="tableItemComments"><span>{{{Comments}}}, {{{AdditionalEffects}}}</span></td>
|ModBonuses = {{{ModBonuses}}}
 
|Description = {{{Description}}}
 
}}
 
 
</tr>
 
</tr>
|
 
<div class="weaponWrapper">
 
{{item|mode=child|
 
|IconFilename = {{{IconFilename}}}
 
|Name = {{{Name}}}
 
|Tech = {{{Tech}}}
 
|Size = {{{Size}}}
 
|Weight = {{{Weight}}}
 
|SkillNeeded = {{{SkillNeeded}}}
 
|Source = {{{Source}}}
 
|Price = {{{Price}}}
 
|ModBonuses = {{{ModBonuses}}}
 
|Description = {{{Description}}}
 
}}
 
<div class="weaponStatsWrapper">
 
<div class = "weaponType" style="font-weight:bold;"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></div>
 
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div>
 
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div>
 
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div>
 
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
 
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div>
 
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
 
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
</div>
 
{{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock
 
|ModBonuses = {{{ModBonuses}}}
 
|Description = {{{Description}}}
 
}}
 
}}
 
}}
 
 
</includeonly>
 
</includeonly>
  
 
<noinclude>
 
<noinclude>
 
{{purge}}
 
{{purge}}
{{weapon
+
{{oldweapon
|IconFilename = WeaponIcon.png
 
 
|Name = Weapon
 
|Name = Weapon
 
|Tech = 0
 
|Tech = 0
 
|Size = 9001
 
|Size = 9001
|Weight = 400000
 
|SkillNeeded = [[Drone Mastery]]
 
|Source = [[Glass Matrix]]
 
|Price = 1000000
 
|WeaponType = Beam
 
|DamageType = Energy
 
 
|Damage = 123
 
|Damage = 123
 +
|Range = 2545
 +
|ReloadTime = 2
 
|EnergyCost = 10000
 
|EnergyCost = 10000
|ReloadTime = 2
+
|VisibilityIncreaseAmount = 343
|Range = 2545
+
|VisibilityIncreaseTime = 2
|FireArc = 45
+
|Weight = 400000
 
|DPS = 61.5
 
|DPS = 61.5
 
|EPS = 5000
 
|EPS = 5000
 
|DPE = 0.0123
 
|DPE = 0.0123
|VisibilityIncreaseAmount = 343
+
|Source = [[Glass Matrix]]
|VisibilityIncreaseTime = 2
+
|Price = 1000000
 +
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS
 
|AdditionalEffects = 65535 Heat DPS to Target
 
|AdditionalEffects = 65535 Heat DPS to Target
|ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
+
|Comments = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS
 
 
}}
 
}}
  
 
<pre>
 
<pre>
{{weapon
+
{{oldweapon
|IconFilename  =
 
 
|Name =  
 
|Name =  
 
|Tech =  
 
|Tech =  
 
|Size =  
 
|Size =  
|Weight =
 
|SkillNeeded =
 
|Source =
 
|Price =
 
|WeaponType =
 
|DamageType =
 
 
|Damage =  
 
|Damage =  
 +
|Range =
 +
|ReloadTime =
 
|EnergyCost =  
 
|EnergyCost =  
|ReloadTime =
+
|VisibilityIncreaseAmount =  
|Range =  
+
|VisibilityIncreaseTime =  
|FireArc =  
+
|Weight =  
 
|DPS =  
 
|DPS =  
 
|EPS =  
 
|EPS =  
|DPE =
+
|DPE =  
|VisibilityIncreaseAmount =
+
|Source =  
|VisibilityIncreaseTime =
+
|Price =  
|AdditionalEffects =
 
|ModBonuses =  
 
 
|Description =  
 
|Description =  
 +
|AdditionalEffects =
 +
|Comments =
 
}}</pre>
 
}}</pre>
 
</noinclude>
 
</noinclude>

Revision as of 12:17, 13 August 2017


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Template:Oldweapon

{{oldweapon
|Name = 
|Tech = 
|Size = 
|Damage = 
|Range = 
|ReloadTime = 
|EnergyCost = 
|VisibilityIncreaseAmount = 
|VisibilityIncreaseTime = 
|Weight = 
|DPS = 
|EPS = 
|DPE = 
|Source = 
|Price = 
|Description = 
|AdditionalEffects = 
|Comments = 
}}