Difference between revisions of "Fleet Commander Class"
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[[Category: Class Skills]][[Category: Skills]] | [[Category: Class Skills]][[Category: Skills]] | ||
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Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death. | Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death. | ||
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= Skills = | = Skills = |
Revision as of 12:38, 18 July 2017
Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Commander Class 1 45% Range, 45% Tracking |
Fleet Commander Class 2 38% Field Generation |
Fleet Commander Class 3 45% Energy Charge |
Bot Mastery You really know your bots. +10% to combat stats on combat bots |
Radiation Expert Who needs children anyway? +20% wild bot stats, 66% Radiation Damage |
Flight Controller Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots |
Advanced Subskills
General Skills
Fleet Skills
Fleet Commander Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
Fleet Protector | +100% transference healing when healing own possessions | ||
Fleet Admiral | All Field Generators will affect allied capital ships | ||
Wild Man | +50% wild bot slots, +50% resistance to all for wild bots | ||
Advanced Flight Controller | +15% damage for Fighters. |