Difference between revisions of "Gunner Class"
From Starsonata Wiki
(→Zen Skills) |
|||
Line 115: | Line 115: | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | |||
+ | == Advanced Subskills == | ||
+ | |||
+ | <div class="adv-skills-wrapper"> | ||
+ | <div class="adv-skill-legend"> | ||
+ | {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} | ||
+ | {{SkillGenericGlyph|name=Fleet Skills|colour=#4263bd}} | ||
+ | {{SkillGenericGlyph|name=Gunner Skills|colour=#d4c86e}} | ||
+ | </div> | ||
+ | <table class="adv-skills"> | ||
+ | {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}} | ||
+ | {{TableRowsAdvSkillsFleet|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}} | ||
+ | {{TableRowsAdvSkillsGunner|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}} | ||
+ | </table> | ||
+ | </div> |
Revision as of 07:39, 18 July 2017
Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 40% Weapon Hold, 100% Multifiring |
Gunner Class 2 20% Mining Damage in Capital Ship |
Gunner Class 3 20% Damage in Capital Ship |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 10% Damage, 15% Energy Max |
Destruction The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 15% Energy Charge |
Missile Mastery Sometimes death comes in more mobile packages. +17% damage for missiles, 15% Range, 15% Tracking |
Advanced Subskills
General Skills
Fleet Skills
Gunner Skills
Shake it Off | +500 shield charge and +500 energy charge while in stasis | ||
Centered | +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
Strategic Deployment | +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
Resilient | 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds | ||
Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded). | ||
Droney | +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded). | ||
Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
Advanced Targeting Computers | +50% Tracking, -15% Range | ||
Automated Reloading | +20% missile bay charge rate, +10% Destruction effect (resistance vulnerability to target on missile impact, for a total of +25%) | ||
Shield Remodulation | +25% Resistance to damage, +10% Electric Tempering | ||
Gunboat Diplomat | Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot |