Difference between revisions of "Bots"

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Called 'Drone Ships' in other galaxies or environments, Slaves are remotely-directed ships in Star Sonata. A player can out fit his slave with gear, equip a controlbot, and then give it orders.
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Called 'Drone Ships' in other environments, Bots are remotely-directed ships in Star Sonata. A player can outfit their bot with gear, equip a controlbot, and if it's a trading bot, then give it orders.
  
Slave ships can be identified by the 'S' and a number prefix on the ship name. For example, a slave might be named TS165SomeName or CS3SomeName. The T indicates that the slave is a Trading slave, and the C indicates that it is a Combat slave.
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Bot ships can be identified by the 'B' and a number prefix on the ship name. For example, a bot might be named TB165 (SomeName) or CB3 (SomeName). The T indicates that the bot is a Trading Bot, and the C indicates that it is a Combat Bot. Trade bots will buy and sell commodities as well as move them around, while combat bots will assist players in fighting enemies.
  
== How to Make a Slave ==
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== Setting Bots Up ==
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Note: Bots do not need stasis generators anymore.
  
Temporary note: Slaves do not need stasis generators.
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In order to use a bot, you must first have the [[Remote Control]] skill equal or higher than the tech of the ship you want to turn into a bot. For example, if you want to make a hotrod a bot, you need [[Remote Control]] 5. Tech 0 ships require [[Remote Control]] 1.
  
In order to use a slave, you must first have the [[Remote Control]] skill equal to the tech of the ship you want to slave. For example, if you want to slave a hotrod, you need [[Remote Control]] 5. Tech 0 ships require [[Remote Control]] 1.
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Bots are just like a normal ship. Bots need a [[Shields|Shield]], an [[Energy]], an [[Engines|Engine]] and [[Radar]] to be useful, in addition to the [[Controlbots|Controlbot]]. Once outfitted with a [[Controlbots|Controlbot]], they become remotely controllable, and thus bots. The minimum requirement to make a bot is an [[Engine]] and a [[Controlbot]]
  
Slaves are just like a normal ship. Slaves need a [[Shields|Shield]], an [[Energy]], an [[Engines|Engine]] and [[Radar]] to be useful, in addition to the [[Controlbots|Controlbot]].  Once outfitted with a [[Controlbots|Controlbot]], they become remotely controllable, and thus slaves. The minimum requirement to make a slave is an [[Engine]] and a [[Controlbot]]
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Once the [[Controlbots|Controlbot]] is activated, and if the other major components are activated, the bot ship will undock with the player from the station.
  
There are now 2 distinct types of [[controlbots]], trading controlbots, and combat controlbots. Trading slaves can trade commodities at bases, whereas combat slaves cannot trade, but instead fight.
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Combat Bots will follow you around and fight any enemies they find. Trade bots must be issued commands:
  
Once the [[Controlbots|Controlbot]] is activated, and if the other major components are activated, the slave ship will leave the dock and wait for the player ship to also leave the spacebase.  Then it can be selected and given commands.
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To issue orders to trade bots:
 
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*Select the bot and hit [X] to bring up a menu
In short:
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*Choose to Edit Orders, and use the interface to lay in some orders
# outfit your slave ship
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*Hit [X] again to bring the menu back
# activate the [[Controlbots|Controlbot]] last
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*Choose Follow Orders
# un-dock to cause it to appear
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The bot will execute the orders from the top down, and repeat them forever. They can move commodities between player and AI stations, allowing you to create things like a production station with bots moving commodities from other stations to it.
# issue some orders:
 
## select the slave and hit [X] to bring up a menu
 
## choose to Edit Orders, and use the interface to lay in some orders
 
## hit [X] again to bring the menu back
 
## choose Follow Orders
 
# the slave will execute all its orders from the top down, and repeat them forever.
 
 
 
Slaves used in this capacity will most often be given repeating trade missions, so as to re-supply stations or just make the player some money.
 
 
 
== More Than Just Pack-Mules ==
 
Instead of issuing a set of orders, a player can also choose to have a slave ship guard another object of an area, for instance, or just follow the player around.
 
  
 
[[Category:Ships]]
 
[[Category:Ships]]
[[Category:Slaves]]
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[[Category:Bots]]

Revision as of 15:39, 6 June 2016

Called 'Drone Ships' in other environments, Bots are remotely-directed ships in Star Sonata. A player can outfit their bot with gear, equip a controlbot, and if it's a trading bot, then give it orders.

Bot ships can be identified by the 'B' and a number prefix on the ship name. For example, a bot might be named TB165 (SomeName) or CB3 (SomeName). The T indicates that the bot is a Trading Bot, and the C indicates that it is a Combat Bot. Trade bots will buy and sell commodities as well as move them around, while combat bots will assist players in fighting enemies.

Setting Bots Up

Note: Bots do not need stasis generators anymore.

In order to use a bot, you must first have the Remote Control skill equal or higher than the tech of the ship you want to turn into a bot. For example, if you want to make a hotrod a bot, you need Remote Control 5. Tech 0 ships require Remote Control 1.

Bots are just like a normal ship. Bots need a Shield, an Energy, an Engine and Radar to be useful, in addition to the Controlbot. Once outfitted with a Controlbot, they become remotely controllable, and thus bots. The minimum requirement to make a bot is an Engine and a Controlbot

Once the Controlbot is activated, and if the other major components are activated, the bot ship will undock with the player from the station.

Combat Bots will follow you around and fight any enemies they find. Trade bots must be issued commands:

To issue orders to trade bots:

  • Select the bot and hit [X] to bring up a menu
  • Choose to Edit Orders, and use the interface to lay in some orders
  • Hit [X] again to bring the menu back
  • Choose Follow Orders

The bot will execute the orders from the top down, and repeat them forever. They can move commodities between player and AI stations, allowing you to create things like a production station with bots moving commodities from other stations to it.