Difference between revisions of "Parasite"
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Revision as of 18:39, 23 August 2015
Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon that adds damage over time. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumlating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.
Parasites and Fires
Name | Weapon | Type | Damage | Health | Size | Weight | Description | Half-Life | Comments |
Artisaluna Katur | Parasitic Shield Trasference IV | Nanite | 10 every 2 second | 400 | 0 | 1 | A shield sapping Aveksaka parasite. | 12 seconds | |
Basil Bacteria | Basil Bacteria Blaster | Organic | 4 every 1 second | 800 | 0 | 1 | A groovy bug | 15 seconds | |
Bhisajsaluna Katur | Parasitic Shield Trasference IV | Nanite | -20 every 2 second | 400 | 0 | 1 | A shield restoring Aveksaka parasite. | 12 seconds | |
Black Coal | Santa's Coal Shooter | Fire | 1 every 1 second | 1000 | 0 | 100000 | Ho, Ho, TAKE THAT! | 60 seconds | Improves: Speed -1% |
Blowworm | Blowworm Syringe | Organic | 29 every 2.5 seconds | 250 | 1 | 1 | ugh | 30 seconds | Duplicates every 20 seconds |
Burger Sludge | N/A | Organic | 2 every 1 second | 40 | 0 | 1000000 | ugh | 15 seconds | Possible green debris in 1st level of UZ |
Critical Fire | (Clop Weapons) | Fire | 5 every 0.5 | 400 | 0 | 1 | its burning | 3 seconds | Visibility: 30 |
Drenched! | Poseidon Wave Special | Nanite | 1 Every 1 | 800 | 0 | 0 | Better than front row seats at Sealand | 5 Seconds | Improves: Rate of fire -10%, Energy Recharge -10% |
Elephant Symbiote | Organic | -50 Every 1 | 1000 | 0 | 1 | Clean your tusks. | 5 Seconds | Unique | |
Face Hugger Webbing Spray | Face Hugger Acid Spit | Organic | 10 every 1 second | 250 | 0 | 1000 | Stick stuff, really stick stuff. | 30 seconds | Improves: Speed -2%, Radar -5% |
Flare | Parasitic Flare Gun | Nanite | 1 every 1 second | 100 | 0 | 1 | ugh | 120 seconds | Visibility: 3500, 4 elec |
Holy Fire | High Prophet | Fire | 1000 every 1 second | 1000 | 0 | 1 | The power of adum compels you! | 30 seconds | Tracking -90% |
Huge Fire | Fire Beam, Searing Beam | Fire | 10 every 1 second | 1200 | 0 | 1 | it's burning | 40 seconds | Visibility: 120 |
Ice Sludge | Ice Sludger | Organic | 5 every 5 seconds | 80 | 0 | 15000 | slooow me down | 50 seconds | Duplicates every 20 seconds |
Jelly Spit | Jelly Spitter | Organic | 1 every 1 second | 10 | 1 | 5000 | Sticky stuff, seem to eat power cables and grow off it somehow. | 300 seconds | Duplicates every 60 seconds |
Large Fire | Various | Fire | 3 every 1 second | 600 | 0 | 1 | it's burning | 30 seconds | Visibility: 90 |
Maimed! | Ares War Chariot Special | Nanite | 50 every 1 second | 800 | 0 | 0 | Owwwwwwww | 10 Seconds | Improves: Speed -20%, Turning -25%, Tracking -25% |
Medium Fire | Various | Fire | 2 every 1 second | 400 | 0 | 1 | it's burning | 15 seconds | Visibility: 29 |
Seer's Blindy Sauce | Seer's Blinder | Nanite | 1 every 0.7 seconds | 100 | 0 | 1 | Who turned out the lights? | 30 seconds | Improves: Radar -50% |
Sleet Sludge | Sleet Sludger | Organic | 60 every 1 second | 475 | 0 | 15000 | slooow me down | 60 seconds | Weapon is built in on the Snowflake |
Sludge | Sludge Spewer | Organic | 2 every 1.5 seconds | 80 | 0 | 10000 | ugh | 15 seconds | |
Small Fire | Various | Fire | 1 every 1 second | 200 | 0 | 1 | it's burning | 15 seconds | Visibility: 14 |
Stemworm | Stemworm Syringe | Organic | 7 every 1 second | 200 | 0 | 1 | ugh | 30 seconds | |
Sticky Glue | Glue Gun | Nanite | 1 every 1 second | 1,200 | 0 | 2,000,000 | sticky | 40 seconds | Improves: Speed -20%, Radar -50%, 4 elec/s |
Stingray Poison | Stingray Laser | Nanite | 10 every 0.7 seconds | 2000 | 0 | 10000 | Nanites be eating my cables! | 60 seconds | Speed -40%, Shield Recharge -20%, Energy Recharge -20%, Range -20% Removed, instead the laser now gives -25% range and speed |
Super Ice Sludge | Super Ice Sludger | Organic | 10 every 5 seconds | 300 | 0 | 30000 | slooow me down | 50 seconds | Fertile! |
Super Duper Ice Sludge | Super Duper Ice Sludger | Organic | 15 every 5 seconds | 450 | 0 | 45000 | slooow me down | 50 seconds | Fertile! |
Small Napalm Fire | Small Incendiary Missile | Fire | 20? every 1 second | 400 | 0 | 1 | This one really burns. | 15 seconds | ?? visibility |
Medium Napalm Fire | Medium Incendiary Missile | Fire | 80 every 1 second | 800 | 0 | 1 | This one really burns. | 15 seconds | 60 visibility |
Large Napalm Fire | Large Incendiary Missile | Fire | 140 every 1 second | 1200 | 0 | 1 | This one really burns. | 15 seconds | 120 visibility |
Prospected Nanites
All of these are nanites and are unaffected by exterminators. They can be prospected in Perilous Space.
All have the description: An ancient nanite that amazingly still works!
Name | Size | Weight | Bonuses | Elec | Lifespan | Health | Comments |
---|---|---|---|---|---|---|---|
Bule Nanite | 0 | 1 | Visibility -40%, Tracking +20%, Range +15% | 20/s | 1 hour | 100 | Unique, Can't unequip |
Mzungu Nanite | 0 | 1 | Hull Space +10%, Resistance +7% | 20/s | 1 hour | 100 | Unique, Can't unequip |
Vazaha Nanite | 0 | 1 | Shield +30%, Shield Recharge +20% | 20/s | 1 hour | 100 | Unique, Can't unequip |
Base Parasites
All of these parasites below are Base-Only, and therefore will not appear on Player Ships.
Name | Weapon Tech | Weapon | Type | Damage | Health | Size | Weight | Elec | Description | Half-Life | Comments |
Core Drain Device Prototype | 10 | Unidyne Core Drain Prototype | Nanite | 80 every 2 seconds | 1000 | 0 | 1000 | 8/s | Attaches to large hulls and sucks the energy right out. | 3600 seconds | Improves: Shield Recharge -20%, Damage -10% |
Class I Core Drain Device | 14 | Unidyne Core Drain | Nanite | 112 every 2 seconds | 1400 | 0 | 1000 | 10/s | Attaches to large hulls and leaches the energy from all systems | 3600 Seconds | Improves: Shield Recharge -30%, Damage -15% |
Class II Core Drain Device | 17 | Unidyne Core Leach | Nanite | 136 every 2 seconds | 1700 | 0 | 1000 | 14/s | Attaches to large hulls and leaches the energy from all systems | 3600 seconds | Improves: Shield Recharge -40%, Damage -20% |
Core Dump Device | 20 | Unidyne Core Dump | Nanite | 160 every 2 seconds | 2000 | 0 | 1000 | 16/s | Attaches to large hulls and dumps the energy from all systems | 3600 seconds | Improves: Shield Recharge -50%, Damage -25% |
Rubicite Waste | N/A | Rubicite Injection Morphology | Nanite | 160 every 2 seconds | 700,000 | 2 | 100 | 0 | Large industrial processes often have unforseen environmentally damaging byproducts. | 3600 seconds | Improves: Shield -70%, Damage -70%, Shield Recharge -70% |
Seer Nanites
All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.2 seconds.
Name | Weapon Tech | Weapon | Description | Bonuses |
Transference Config Virus | 14 | Transference Config Laser | This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. | Transference Power +20%, Transference Efficiency -10% |
Critical Transformer Virus | 13 | Critical Transformer Laser | This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. | Speed -15%, Critical Hit Strength +30% |
Firing Systems Virus | 13 | Firing Systems Laser | This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy. | Rate of Fire +35%, Electric Tempering +10% |
Damage Re-distributor Virus | 15 | Damage Re-Distributor Laser | This virus affects your ships system to put out more damage a the cost of weakening defences. | Damage +35%, Resistance to Damage -10% |
Projection Passivator Virus | 14 | Projection Passivator Laser | This virus affects your ships system to increase resistances at the cost of weapon range. | Range -20%, Resistance to Damage +25% |
Shield Power Transfer Virus | 14 | Shield Power Transfer Virus Laser | This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. | Shield -15%, Shield Recharge +25% |
All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.5 seconds.
Name | Weapon Tech | Weapon | Description | Bonuses |
Transference Configuration Virus | 19 | Transference Configuration Laser | This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. | Transference Power +35%, Transference Efficiency -10% |
Critical Re-router Virus | 16 | Critical Re-router Laser | This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. | Speed -15%, Critical Hit Strength +45% |
Advanced Firing Systems Virus | 20 | Advanced Firing Systems Laser | This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy. | Rate of Fire +45%, Electric Tempering +15% |
Damage Re-distribution Virus | 20 | Damage Re-Distribution Laser | This virus affects your ships system to put out more damage a the cost of weakening defences. | Damage +40%, Resistance to Damage -13% |
Improved Projection Passivator Virus | 18 | Improved Projection Passivator Laser | This virus affects your ships system to increase resistances at the cost of weapon range. | Range -25%, Resistance to Damage +30% |
Shield Matrix Power Transfer Virus | 17 | Shield Matrix Power Transfer Virus Laser | This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. | Shield -15%, Shield Recharge +35% |