Difference between revisions of "Fighters"
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− | [[File:Fighters.png|right|Fighters.png]]<br/>Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are lost or destroyed. Fighters can take 1, 2, or 4 slots. Fighters require the appropriate level of | + | [[File:Fighters.png|right|Fighters.png]]<br/>Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are lost or destroyed. Fighters can take 1, 2, or 4 slots. Fighters require the appropriate level of to launch as well as an equipped of the same tech or higher. To launch a fighter, select a target, then double click or right click use the fighter. |
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<div style="border: 2px solid rgb(0, 136, 136); width: 100%; height: 100%; overflow: auto;"> | <div style="border: 2px solid rgb(0, 136, 136); width: 100%; height: 100%; overflow: auto;"> | ||
{| class="wikitable sortable" cellpadding="4" cellspacing="0" border="2" width="100%" | {| class="wikitable sortable" cellpadding="4" cellspacing="0" border="2" width="100%" | ||
Line 30: | Line 30: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
− | | 1 | + | | 1 |
| 60 sec | | 60 sec | ||
| Tiny Explosive Rat Gland | | Tiny Explosive Rat Gland | ||
Line 40: | Line 40: | ||
| none | | none | ||
| 1,000 | | 1,000 | ||
− | | | + | | Drop |
| Awww, so cute an fwuzzy-wuzzy! Who's gonna go boom-boom? You-ooo! | | Awww, so cute an fwuzzy-wuzzy! Who's gonna go boom-boom? You-ooo! | ||
| N/A | | N/A | ||
Line 90: | Line 90: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
− | | 1 | + | | 1 |
| 60 sec | | 60 sec | ||
| Dung Pellets | | Dung Pellets | ||
Line 100: | Line 100: | ||
| none | | none | ||
| 1,000 | | 1,000 | ||
− | | | + | | Drop |
| Toss them out the airlock and send them to their deaths. Awwww, so cute! | | Toss them out the airlock and send them to their deaths. Awwww, so cute! | ||
| N/A | | N/A | ||
Line 172: | Line 172: | ||
| 1 , 200 elec | | 1 , 200 elec | ||
| 60 sec | | 60 sec | ||
− | | | + | | x2 |
| | | | ||
| | | | ||
Line 200: | Line 200: | ||
| none | | none | ||
| 10,000 | | 10,000 | ||
− | | Found on | + | | Found on |
| Nip at your enemies heels with sharp little teeth. | | Nip at your enemies heels with sharp little teeth. | ||
| N/A | | N/A | ||
Line 220: | Line 220: | ||
| none | | none | ||
| 10,000 | | 10,000 | ||
− | | | + | | - 500 Credits |
| Nip at your enemies heels with sharp little teeth. Makes target slightly more vulnerable to mining damage. | | Nip at your enemies heels with sharp little teeth. Makes target slightly more vulnerable to mining damage. | ||
| N/A | | N/A | ||
Line 340: | Line 340: | ||
| none | | none | ||
| 14,000 | | 14,000 | ||
− | | Found on , | + | | Found on , |
| The power - or is it the annoyance? - of blue. | | The power - or is it the annoyance? - of blue. | ||
| N/A | | N/A | ||
Line 360: | Line 360: | ||
| none | | none | ||
| 1,000 | | 1,000 | ||
− | | | + | | drop |
| Helps with the hunt! | | Helps with the hunt! | ||
| N/A | | N/A | ||
Line 440: | Line 440: | ||
| | | | ||
| 2500 | | 2500 | ||
− | | | + | | from |
| The power - or is it the annoyance? - of blue.... but better? | | The power - or is it the annoyance? - of blue.... but better? | ||
| N/A | | N/A | ||
Line 500: | Line 500: | ||
| none | | none | ||
| 16,000 | | 16,000 | ||
− | | | + | | Drop and (dropped from ) |
| Dark Fighter Defense | | Dark Fighter Defense | ||
| N/A | | N/A | ||
Line 520: | Line 520: | ||
| ? | | ? | ||
| 2,500 | | 2,500 | ||
− | | | + | | from |
| You owe me one. | | You owe me one. | ||
| N/A | | N/A | ||
Line 538: | Line 538: | ||
| Gigantic Revealer | | Gigantic Revealer | ||
| 3 | | 3 | ||
− | | 17 in | + | | 17 in |
| 2500 | | 2500 | ||
− | | | + | | Reward |
| Extremely versatile fighter, with 3 damage types and an aura that yours other fighters alive. | | Extremely versatile fighter, with 3 damage types and an aura that yours other fighters alive. | ||
| doubles resistance so as to halve incoming damage. | | doubles resistance so as to halve incoming damage. | ||
Line 560: | Line 560: | ||
| | | | ||
| 2500 | | 2500 | ||
− | | | + | | from |
| Feel The Burn! | | Feel The Burn! | ||
| N/A | | N/A | ||
Line 580: | Line 580: | ||
| none | | none | ||
| 2500<br/> | | 2500<br/> | ||
− | | | + | | from |
| Stop fighting!<br/> | | Stop fighting!<br/> | ||
| N/A | | N/A | ||
Line 598: | Line 598: | ||
| Revealer | | Revealer | ||
| 3 | | 3 | ||
− | | 17 in | + | | 17 in |
| 2500 | | 2500 | ||
− | | | + | | Reward |
| Don't mess with us.... Unless you got doublons | | Don't mess with us.... Unless you got doublons | ||
| +40% Shield | | +40% Shield | ||
Line 620: | Line 620: | ||
| none | | none | ||
| 2500 | | 2500 | ||
− | | | + | | from |
| I'm gonna save your ship... can't say as much for you ! | | I'm gonna save your ship... can't say as much for you ! | ||
| N/A | | N/A | ||
Line 640: | Line 640: | ||
| none | | none | ||
| 2500 | | 2500 | ||
− | | | + | | from |
| Ouch, thats hot! | | Ouch, thats hot! | ||
| N/A | | N/A | ||
Line 658: | Line 658: | ||
| ? | | ? | ||
| 3 | | 3 | ||
− | | 18 in | + | | 18 in |
| ? | | ? | ||
− | | | + | | reward. |
| Nothing is as peacefull as spaceship debris. | | Nothing is as peacefull as spaceship debris. | ||
| +40% Rate of Fire | | +40% Rate of Fire | ||
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|} | |} | ||
</div> | </div> | ||
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+ | |||
+ | ===Fighter Ship Statistics:=== | ||
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+ | {{ScrollBoxBegin}} | ||
{| class="wikitable sortable" cellpadding="4" cellspacing="0" border="2" width="100%" | {| class="wikitable sortable" cellpadding="4" cellspacing="0" border="2" width="100%" | ||
Line 734: | Line 741: | ||
! align="center" | '''Visual Reference ''' | ! align="center" | '''Visual Reference ''' | ||
! align="center" | '''Name''' | ! align="center" | '''Name''' | ||
− | ! align="center" | | + | ! align="center" | '''[[Tech level|Tech]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Hull Space]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Speed|Max Speed]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Augs]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Weapons|Weaps]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Size]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Weight|Weight]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Laser Resist|L]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Energy Resist|E]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Heat Resist|H]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Physical Resist|P]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Radiation Resist|R]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Surgical Resist|S]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Mining Resist|M]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Transference Resist|T]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Visibility|Vis]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Reflectivity|Reflectivity]]''' |
− | ! align="center" | | + | ! align="center" | '''[[Inbuilt Elec]]''' |
! align="center" | '''Mods''' | ! align="center" | '''Mods''' | ||
|- | |- |
Revision as of 02:03, 4 November 2014
Fighters are independent fighting ships that will attack whatever the target of the entity that launched them was at their time of launch. Some can find new targets if their current ones are lost or destroyed. Fighters can take 1, 2, or 4 slots. Fighters require the appropriate level of to launch as well as an equipped of the same tech or higher. To launch a fighter, select a target, then double click or right click use the fighter.
Fighter Ship Statistics:
Visual Reference | Name | Tech | Hull Space | Max Speed | Augs | Weaps | Size | Weight | L | E | H | P | R | S | M | T | Vis | Reflectivity | Inbuilt Elec | Mods |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 20 | 100 | 0 | 1 | 16 | 1000 | 10% | 0% | 0% | -100% | 0% | 0% | 50% | 0% | 22 | 23% | 0 | Shields -40%, Energy +400%, Thrust +100%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
4 | 50 | 120 | 0 | 1 | 16 | 5000 | 20% | 0% | 0% | -100% | 0% | 0% | 50% | 0% | 22 | 23% | 0 | Energy +400%, Thrust +100%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
7 | 80 | 160 | 0 | 1 | 24 | 8000 | 30% | 0% | 20% | -100% | 20% | 20% | 50% | 0% | 22 | 35% | 0 | Shields +20%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
10 | 90 | 100 | 0 | 1 | 24 | 11000 | 40% | 0% | 25% | -100% | 25% | 25% | 50% | 0% | 22 | 35% | 0 | Shields +40%, Energy +400%, Thrust +150%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
12 | 90 | 120 | 0 | 1 | 24 | 13000 | 50% | 0% | 30% | -100% | 30% | 30% | 50% | 0% | 22 | 35% | 0 | Shields +60%, Energy +400%, Thrust +150%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
12 | 200 | 80 | 0 | 1 | 40 | 65000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 55% | 100 | Shields +100% | ||
12 | 200 | 80 | 0 | 1 | 40 | 65000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 55% | 100 | Shields +100% | ||
14 | 120 | 120 | 0 | 1 | 24 | 15000 | 60% | 0% | 35% | -100% | 35% | 35% | 50% | 0% | 22 | 35% | 0 | Shields +80%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
14 | 200 | 100 | 0 | 1 | 46 | 75000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 64% | 100 | Shields +200% | ||
15 | 200 | 150 | 0 | 1 | 50 | 80000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 69% | 100 | Shields +300% | ||
16 | 120 | 140 | 0 | 1 | 32 | 17000 | 60% | 0% | 40% | -100% | 40% | 40% | 50% | 0% | 22 | 46% | 0 | Shields +100%, Energy +400%, Thrust +200%, Turning +100%, Damage -25%, Rate Of Fire +50%, Range -25%, Radar +100%, Tracking +100% | ||
16 | 200 | 100 | 0 | 1 | 50 | 85000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 69% | 100 | Shields +200% | ||
16 | 200 | 125 | 0 | 1 | 50 | 85000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20 | 69% | 100 | Shields +300% | ||
20 | 200 | 75 | 0 | 1 | 56 | 315000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 26 | 89% | 100 | Shields +300%, Range -50% | ||
20 | 200 | 150 | 0 | 1 | 44 | 315000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 26 | 70% | 100 | Shields +100%, Range +33% | ||
20 | 200 | 150 | 0 | 1 | 44 | 315000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 26 | 70% | 100 | Shields +100%, Range +33% | ||
20 | 200 | 150 | 0 | 1 | 44 | 315000 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 26 | 70% | 100 | Shields +100%, Range +33% |