Difference between revisions of "Sniper Analysis"
From Starsonata Wiki
m (arbitrarily listing the values for level 20 isn't particularly useful, since lower and higher values are possible and common.) |
|||
Line 4: | Line 4: | ||
− | + | Per level in Sniper class, you will get the following Sniper Analysis bonuses when at 100% analysis... | |
− | * + | + | * +2.5% Damage |
− | * + | + | * +5% Firing Rate |
− | * + | + | * +15% Critical Hit Strength |
Bonuses are scaled with the level of Sniper Analysis and current analysis percent. | Bonuses are scaled with the level of Sniper Analysis and current analysis percent. |
Revision as of 19:29, 27 March 2011
Sniper Analysis allows a Sniper to target an object and "analyze" its weakness over time.
As long as you maintain your speed below 40, can detect your target, and do not change targets, the analysis will gradually build up to 100% over the course of 10 minutes. Being unable to detect your target, increasing your speed to above 40, docking, or being in a pod/spirit will prevent Sniper Analysis from charging. Switching targets resets the analysis back to 0%.
Per level in Sniper class, you will get the following Sniper Analysis bonuses when at 100% analysis...
- +2.5% Damage
- +5% Firing Rate
- +15% Critical Hit Strength
Bonuses are scaled with the level of Sniper Analysis and current analysis percent.