Difference between revisions of "Missiles"

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m (Fixed spelling on missile item)
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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.
+
Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.
  
 
see also [[Base Missiles]].  
 
see also [[Base Missiles]].  
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| '''Damage Type'''  
 
| '''Damage Type'''  
 
| '''Speed'''  
 
| '''Speed'''  
| '''Despawn Time'''  
+
| '''Lifespan'''  
 
| '''Source'''  
 
| '''Source'''  
 
| '''Skill Needed'''  
 
| '''Skill Needed'''  
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| 3000  
 
| 3000  
 
| Mining damage payload delivered to a single target
 
| Mining damage payload delivered to a single target
 +
|
 
|-
 
|-
 
| Zaphragi Cheetah Missile
 
| Zaphragi Cheetah Missile
 
| 16
 
| 16
| ?
+
| 2
| ?
+
| 750
| ?
+
| 1250
 
| Surgical
 
| Surgical
 
| ?
 
| ?
| ?
+
| 10 seconds
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]
 
| none
 
| none
| ?
+
| 3000
 
| Faster than any other missile on the prairies
 
| Faster than any other missile on the prairies
 +
|
 
|-  
 
|-  
 
| Flaming Lantern Missile  
 
| Flaming Lantern Missile  
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| 2000  
 
| 2000  
 
| Flaming Skull of Dooom.
 
| Flaming Skull of Dooom.
 +
|
 
|-  
 
|-  
 
| Red Photon Plasma Missile
 
| Red Photon Plasma Missile

Revision as of 04:52, 28 February 2011

Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Speed Lifespan Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Type I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Type I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Type I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Type I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Type I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Type I/II/III none 3000 Mining damage payload delivered to a single target
Zaphragi Cheetah Missile 16 2 750 1250 Surgical  ? 10 seconds Ammo Crate from Armada WMD Factory none 3000 Faster than any other missile on the prairies
Flaming Lantern Missile 17 2 350 7000 Heat  ?  ? Ammo Crate from Halloween drop none 2000 Flaming Skull of Dooom.
Red Photon Plasma Missile 20 3 1000 2100 Heat  ?  ? Ammo Crate from Red Photon Missile Factory none 3,000 Red Photon specialized missile