Difference between revisions of "Formulae"
m (→Augmenter Addition) |
(→Augmenter Addition) |
||
Line 21: | Line 21: | ||
<math> | <math> | ||
− | + | F_{sum} = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots | |
</math> | </math> | ||
− | |||
===Augmenter Tweaking=== | ===Augmenter Tweaking=== |
Revision as of 19:20, 16 September 2010
This is an explanation page for the various formulae involved in calculating stats in game.
Augmenter Addition
Augmenter addition is a multi-step process. First all augmenters are tweaked using the augmenter tweaking formula below.
Then the tweaked bonus is converted to a factor (F) using one of two formula, depending on if it is a positive augmenter or a negative augmenter. If the tweaked augmenter gives +83% then by adding 1 the tweaked bonus (B) is 1.83. In a similar fashion, if the tweaked augmenter gives -83% then B is .17.
For positive augmenters:
For negative augmenters:
Now we sum all of the factors for all augmenters together.
Augmenter Tweaking
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labeled IT, and Engineer Class, labeled EC.
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.
Speed
Speed is defined as distance traveled per second.
Thrust
Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as Speed per second.
Turning
Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W).