Difference between revisions of "Formulae"
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===Augmenter Tweaking=== | ===Augmenter Tweaking=== | ||
− | For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled | + | For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled ''AT'', Imperial Tweaking, labelled ''IT'', and Engineer Class, labelled EC. |
<math> | <math> | ||
− | \left(1+.04\times\mbox{AT}\right)\times.56 | + | \left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{IT}\right)\times.56 |
</math> | </math> | ||
Revision as of 18:34, 16 September 2010
This is an explanation page for the various formulae involved in calculation stats in game.
Augmenter Tweaking
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labelled IT, and Engineer Class, labelled EC.
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.