Difference between revisions of "Modifications"

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Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will ''not'' have mods on them (as far as we know). The variation and/or power of the mod depends on the item's tech level. For example, a modified scoop (tech 0) applies 1 percent hull space, while a sliver scoop (tech 5) gives 1.1 percent. Other scoops (of higher tech) might give 1.2 percent, or even 1.7 percent. This is applied to other items. The affect only applies for some types of mods. Mods such as Extended and Amplified are always 10 and 20 percent respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item.
+
Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.
  
'''This is a list of only known mods. Please update only if you have seen a particular mod on a particular item!'''
+
'''Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.'''
 
 
''Strength of mods marked with an asterisk (*) is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped).''
 
  
 
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
 
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
|'''Mod'''
 
|'''Weapon'''
 
|'''Shield'''
 
|'''Engine'''
 
|'''Capacitor'''
 
|'''Scoop'''
 
|'''Energy'''
 
|'''Radar'''
 
 
|-
 
|-
|Amorphous
+
| '''Mod'''
|N/A
+
| '''Weapon'''
|<nowiki>+</nowiki>3% + .3% per tech Nimbleness
+
| '''Shield'''
|N/A
+
| '''Engine'''
|N/A
+
| '''Capacitor'''
|N/A
+
| '''Scoop'''
|N/A
+
| '''Energy'''
|N/A
+
| '''Radar'''
 
|-
 
|-
|Amplified
+
| Amorphous
|N/A
+
| N/A  
|<nowiki>+</nowiki>20% Max
+
| <nowiki>+</nowiki>3% + .3% per tech Nimbleness
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|<nowiki>+</nowiki>20% Max
+
| N/A
|<nowiki>+</nowiki>20% Detection, +20% Visibility
+
| N/A
 
|-
 
|-
|Buffered
+
| Amplified
|<nowiki>+</nowiki>10% Recoil, +10% Damage
+
| N/A
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>20% Max
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>20% Max
|N/A
+
|style="color:green;"| <nowiki>+</nowiki>20% Detection, +20% Visibility
 
|-
 
|-
|Composite
+
| Buffered
|<nowiki>-</nowiki>20% and -1 weight
+
|style="color:red;"| <nowiki>+</nowiki>10% Recoil, +10% Damage
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
|<nowiki>-</nowiki>20% and -1 weight
+
| N/A
 
|-
 
|-
|Docktastic
+
| Composite
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|<nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|<nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|<nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|<nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
|<nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|style="color:red;"| <nowiki>-</nowiki>20% and -1 weight
 
|-
 
|-
|Dynamic
+
| Docktastic
|<nowiki>+</nowiki>4% Damage
+
| N/A
|N/A
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
|<nowiki>+</nowiki>10% Thrust
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
|N/A
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
|N/A
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
|<nowiki>+</nowiki>20% Ping Strength
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 
|-
 
|-
|Evil
+
| Dynamic
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
|style="color:red;"| <nowiki>+</nowiki>4% Damage  
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| N/A
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| <nowiki>+</nowiki>10% Thrust
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| N/A
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| N/A
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| N/A
|<nowiki>+</nowiki>.5% + .05% per tech Damage,<br> <nowiki>+</nowiki>5% + .5% per tech Hostility
+
| <nowiki>+</nowiki>20% Ping Strength
 
|-
 
|-
|Extended
+
| Evil
|<nowiki>+</nowiki>20% Range
+
|style="color:green;"| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|<nowiki>+</nowiki>10% Max
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|N/A
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|N/A
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|N/A
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|<nowiki>+</nowiki>10% Max
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
|<nowiki>+</nowiki>10% Max
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 
|-
 
|-
|Forceful
+
| Extended
|<nowiki>+</nowiki>8% Damage
+
|style="color:red;"| <nowiki>+</nowiki>20% Range
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>10% Max
|<nowiki>+</nowiki>20% Thrust
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>10% Max
|<nowiki>+</nowiki>30% Ping Strength
+
|style="color:red;"| <nowiki>+</nowiki>10% Max
 
|-
 
|-
|Gyroscopic
+
| Forceful
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>8% Damage
|<nowiki>+</nowiki>15% + 1.5% per tech Agility
+
| N/A
|<nowiki>+</nowiki>15% + 1.5% per tech Agility
+
| <nowiki>+</nowiki>20% Thrust
|<nowiki>+</nowiki>15% + 1.5% per tech Agility
+
| N/A
|N/A
+
| N/A
|<nowiki>+</nowiki>15% + 1.5% per tech Agility
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>30% Ping Strength
 
|-
 
|-
|Intelligent
+
| Gyroscopic
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| <nowiki>+</nowiki>15% + 1.5% per tech Agility
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| <nowiki>+</nowiki>15% + 1.5% per tech Agility
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| <nowiki>+</nowiki>15% + 1.5% per tech Agility
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| <nowiki>+</nowiki>15% + 1.5% per tech Agility
|<nowiki>+</nowiki>1% + .1% per tech XP
+
| N/A
 
|-
 
|-
|Miniaturized
+
| Intelligent
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
|style="color:green;"| <nowiki>+</nowiki>1% + .1% per tech XP
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
| <nowiki>+</nowiki>1% + .1% per tech XP
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
| <nowiki>+</nowiki>1% + .1% per tech XP
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
| <nowiki>+</nowiki>1% + .1% per tech XP
|N/A
+
| <nowiki>+</nowiki>1% + .1% per tech XP
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
| <nowiki>+</nowiki>1% + .1% per tech XP
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space
+
| <nowiki>+</nowiki>1% + .1% per tech XP
 
|-
 
|-
|Overclocked
+
| Miniaturized
|<nowiki>-</nowiki>10% Recoil
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
|<nowiki>+</nowiki>10% Regeneration
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
|N/A
+
| N/A  
|<nowiki>+</nowiki>10% Regeneration
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
|-
 
|-
|Radioactive
+
| Overclocked
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
|style="color:red;"| <nowiki>-</nowiki>10% Recoil
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
|style="color:red;"| <nowiki>+</nowiki>10% Regeneration
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| N/A
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| N/A
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| N/A
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
|style="color:red;"| <nowiki>+</nowiki>10% Regeneration
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| N/A
 
|-
 
|-
|Resonating
+
| Radioactive
|N/A
+
|style="color:green;"| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|<nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|<nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
|<nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
|-
 
|-
|Rewired
+
| Resonating
|N/A
+
| N/A  
|<nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy
+
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
|N/A
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
|N/A
+
| N/A  
|<nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech Radar
 
|-
 
|-
|Scoped
+
| Rewired
|<nowiki>+</nowiki>7.5% + .75% per tech Tracking
+
| N/A
|N/A
+
| <nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield
|<nowiki>+</nowiki>7.5% + .75% per tech Tracking
+
| N/A
 
|-
 
|-
|Shielded
+
| Scoped
|N/A
+
|style="color:red;"| <nowiki>+</nowiki>7.5% + .75% per tech Tracking
|N/A
+
| N/A  
|50% visibility blocked from this item
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|N/A
+
| N/A  
|50% visibility blocked from this item
+
| <nowiki>+</nowiki>7.5% + .75% per tech Tracking
 
|-
 
|-
|Sleek
+
| Shielded
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
|style="color:red;"| 50% visibility blocked from this item
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
| N/A
|N/A
+
| N/A  
|<nowiki>+</nowiki>1% + .1% per tech Speed,<br> <nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
|style="color:red;"| 50% visibility blocked from this item
 
|-
 
|-
|Super Intelligent
+
| Sleek
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
|style="color:green;"| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| N/A
|<nowiki>+</nowiki>1.5% + .15% per tech XP
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
 
|-
 
|-
|Superconducting
+
| Super Intelligent
|<nowiki>-</nowiki>10% electricity needed
+
|style="color:green;"| <nowiki>+</nowiki>1.5% + .15% per tech XP
|<nowiki>-</nowiki>10% electricity needed
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
|N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
||<nowiki>-</nowiki>10% electricity needed
+
| <nowiki>+</nowiki>1.5% + .15% per tech XP
 
|-
 
|-
|Transcendental
+
| Superconducting
|N/A
+
|style="color:red;"| <nowiki>-</nowiki>10% electricity needed
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
|style="color:red;"| <nowiki>-</nowiki>10% electricity needed
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| N/A
|<nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
|style="color:red;"| <nowiki>-</nowiki>10% electricity needed
 
|-
 
|-
|Workhorse
+
| Transcendental
|N/A
+
| N/A  
|N/A
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
|<nowiki>+</nowiki>5% + .5% per tech Tractoring
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
|N/A
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
|<nowiki>+</nowiki>5% + .5% per tech Tractoring
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
|<nowiki>+</nowiki>5% + .5% per tech Tractoring
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
|N/A
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
 
|-
 
|-
 +
| Workhorse
 +
| N/A
 +
| N/A
 +
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
 +
| N/A
 +
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
 +
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
 +
| N/A
 
|}
 
|}
  
== Weapon Mods ==
+
== Weapon Mods ==
*Buffered: +10% Recoil, +10% Damage
+
 
*Composite: -40% Item Weight
+
*Buffered: +10% Recoil, +10% Damage  
*Dynamic: +4% Damage
+
*Composite: -40% Item Weight  
*Evil: +1% Damage, +10% Hostility*
+
*Dynamic: +4% Damage  
*Extended: +20% Range
+
*Evil: +1% Damage, +10% Hostility*  
*Forceful: +8% Damage
+
*Extended: +20% Range  
*Intelligent: +1% EXP*
+
*Forceful: +8% Damage  
*Miniaturized: -20% Item Size
+
*Intelligent: +1% EXP*  
*Overclocked: -10% Recoil
+
*Miniaturized: -20% Item Size  
*Radioactive: +3% Electricity*
+
*Overclocked: -10% Recoil  
*Scoped: +15% Tracking*
+
*Radioactive: +3% Electricity*  
*Sleek: +2% Speed, -3% Nimbleness*
+
*Scoped: +15% Tracking*  
*Super Intelligent: +2% EXP*
+
*Sleek: +2% Speed, -3% Nimbleness*  
 +
*Super Intelligent: +2% EXP*  
 
*Superconducting: -10% Electricity Needed
 
*Superconducting: -10% Electricity Needed
  
== Shield Mods ==
+
== Shield Mods ==
*Amorphous: +6% Nimbleness*
+
 
*Amplified: +20% Max
+
*Amorphous: +6% Nimbleness*  
*Composite: Reduced Item Weight
+
*Amplified: +20% Max  
*Docktastic: +50% Docking*
+
*Composite: Reduced Item Weight  
*Extended: +10% Max
+
*Docktastic: +50% Docking*  
*Gyroscopic: +30% Agility*
+
*Extended: +10% Max  
*Miniaturized: -20% Item Size
+
*Gyroscopic: +30% Agility*  
*Overclocked: +10% Regeneration
+
*Miniaturized: -20% Item Size  
*Rewired: +10% Shield, -10% Energy*
+
*Overclocked: +10% Regeneration  
*Sleek: +2% Speed, -3% Nimbleness*
+
*Rewired: +10% Shield, -10% Energy*  
 +
*Sleek: +2% Speed, -3% Nimbleness*  
 
*Transcendental: +2% Hull, 10 Electricity Cost*
 
*Transcendental: +2% Hull, 10 Electricity Cost*
  
== Engine Mods ==
+
== Engine Mods ==
*Composite: Reduced Item Weight
+
 
*Evil: +1% Damage, +10% Hostility*
+
*Composite: Reduced Item Weight  
*Forceful: +20% Thrust
+
*Evil: +1% Damage, +10% Hostility*  
*Gyroscopic: +30% Agility
+
*Forceful: +20% Thrust  
*Intelligent: +1% EXP*
+
*Gyroscopic: +30% Agility  
*Miniaturized: Reduced Item Size
+
*Intelligent: +1% EXP*  
*Radioactive: +3% Electricity*
+
*Miniaturized: Reduced Item Size  
*Shielded: 50% Visibility Blocked From Item
+
*Radioactive: +3% Electricity*  
*Sleek: +2% Speed, -3% Nimbleness*
+
*Shielded: 50% Visibility Blocked From Item  
*Super Intelligent: +2% EXP*
+
*Sleek: +2% Speed, -3% Nimbleness*  
*Transcendental: +2% Hull, 10 Electricity Cost*
+
*Super Intelligent: +2% EXP*  
*Workhorse: +10% Tractoring*
+
*Transcendental: +2% Hull, 10 Electricity Cost*  
 +
*Workhorse: +10% Tractoring*  
 
*Dynamic: +10% Thrust*
 
*Dynamic: +10% Thrust*
  
== Energy Mods ==
+
== Energy Mods ==
*Amplified: +20% Max
+
 
*Composite: Reduced Item Weight
+
*Amplified: +20% Max  
*Evil: +1% Damage, +10% Hostility*
+
*Composite: Reduced Item Weight  
*Intelligent: +1% EXP*
+
*Evil: +1% Damage, +10% Hostility*  
*Gyroscopic: +30% Agility
+
*Intelligent: +1% EXP*  
*Miniaturized: -10% Item Size
+
*Gyroscopic: +30% Agility  
*Overclocked: +10% Regeneration
+
*Miniaturized: -10% Item Size  
*Radioactive: +3% Electricity*
+
*Overclocked: +10% Regeneration  
*Rewired: +10% Energy, -10% Shield
+
*Radioactive: +3% Electricity*  
*Transcendental: +2% Hull, 10 Electricity Cost*
+
*Rewired: +10% Energy, -10% Shield  
 +
*Transcendental: +2% Hull, 10 Electricity Cost*  
 
*Workhorse: +10% Tractoring*
 
*Workhorse: +10% Tractoring*
  
== Radar Mods ==
+
== Radar Mods ==
*Amplified: +20% Detection, +20% Visibility
+
 
*Dynamic: +20% Ping Strength
+
*Amplified: +20% Detection, +20% Visibility  
*Evil: +1% Damage, +10% Hostility*
+
*Dynamic: +20% Ping Strength  
*Miniaturized: Reduced Item Size
+
*Evil: +1% Damage, +10% Hostility*  
*Radioactive: +3% Electricity*
+
*Miniaturized: Reduced Item Size  
*Resonating: +5% Shield, +5% Radar*
+
*Radioactive: +3% Electricity*  
*Scoped: +15% Tracking*
+
*Resonating: +5% Shield, +5% Radar*  
*Shielded: 50% Visibility Blocked From Item
+
*Scoped: +15% Tracking*  
*Sleek: +2% Speed, -3% Nimbleness*
+
*Shielded: 50% Visibility Blocked From Item  
*Superconducting: -10% Electricity Needed
+
*Sleek: +2% Speed, -3% Nimbleness*  
 +
*Superconducting: -10% Electricity Needed  
 
*Transcendental: +2% Hull, 10 Electricity Cost*
 
*Transcendental: +2% Hull, 10 Electricity Cost*
  
== Capacitor Mods ==
+
== Capacitor Mods ==
*Gyroscopic: +30% Agility*
+
 
*Super Intelligent: +2% EXP*
+
*Gyroscopic: +30% Agility*  
*Resonating: +5% Shield, +5% Radar*
+
*Super Intelligent: +2% EXP*  
*Transcendental: +2% Hull*
+
*Resonating: +5% Shield, +5% Radar*  
 +
*Transcendental: +2% Hull*  
 
*Miniturized: Reduced Item Size
 
*Miniturized: Reduced Item Size
  
== Scoop Mods ==
+
== Scoop Mods ==
*Dockstastic: +50% Docking*
+
 
*Evil: +1% Damage, +10% Hostility*
+
*Dockstastic: +50% Docking*  
*Radioactive: +3% Electricity*
+
*Evil: +1% Damage, +10% Hostility*  
*Sleek: +2% Speed, -3% Nimbleness*
+
*Radioactive: +3% Electricity*  
*Super Intelligent: +2% EXP*
+
*Sleek: +2% Speed, -3% Nimbleness*  
*Workhorse: +10% Tractoring*
+
*Super Intelligent: +2% EXP*  
 +
*Workhorse: +10% Tractoring*  
 
*Transcendental: +2% Hull*
 
*Transcendental: +2% Hull*
  
[[Category: Modifications]]
+
[[Category:Modifications]]

Revision as of 15:25, 22 August 2010

Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.

Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.

Mod Weapon Shield Engine Capacitor Scoop Energy Radar
Amorphous N/A +3% + .3% per tech Nimbleness N/A N/A N/A N/A N/A
Amplified N/A +20% Max N/A N/A N/A +20% Max +20% Detection, +20% Visibility
Buffered +10% Recoil, +10% Damage N/A N/A N/A N/A N/A N/A
Composite -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight
Docktastic N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking
Dynamic +4% Damage N/A +10% Thrust N/A N/A N/A +20% Ping Strength
Evil +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
Extended +20% Range +10% Max N/A N/A N/A +10% Max +10% Max
Forceful +8% Damage N/A +20% Thrust N/A N/A N/A +30% Ping Strength
Gyroscopic N/A +15% + 1.5% per tech Agility +15% + 1.5% per tech Agility +15% + 1.5% per tech Agility N/A +15% + 1.5% per tech Agility N/A
Intelligent +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP
Miniaturized -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
N/A -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
Overclocked -10% Recoil +10% Regeneration N/A N/A N/A +10% Regeneration N/A
Radioactive +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility
Resonating N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar
Rewired N/A +5% + .5% per tech Shield, -5% - .5% per tech Energy N/A N/A N/A +5% + .5% per tech Energy, -5% - .5% per tech Shield N/A
Scoped +7.5% + .75% per tech Tracking N/A N/A N/A N/A N/A +7.5% + .75% per tech Tracking
Shielded N/A N/A 50% visibility blocked from this item N/A N/A N/A 50% visibility blocked from this item
Sleek +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
Super Intelligent +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP
Superconducting -10% electricity needed -10% electricity needed N/A N/A N/A N/A -10% electricity needed
Transcendental N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost
Workhorse N/A N/A +5% + .5% per tech Tractoring N/A +5% + .5% per tech Tractoring +5% + .5% per tech Tractoring N/A

Weapon Mods

  • Buffered: +10% Recoil, +10% Damage
  • Composite: -40% Item Weight
  • Dynamic: +4% Damage
  • Evil: +1% Damage, +10% Hostility*
  • Extended: +20% Range
  • Forceful: +8% Damage
  • Intelligent: +1% EXP*
  • Miniaturized: -20% Item Size
  • Overclocked: -10% Recoil
  • Radioactive: +3% Electricity*
  • Scoped: +15% Tracking*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% EXP*
  • Superconducting: -10% Electricity Needed

Shield Mods

  • Amorphous: +6% Nimbleness*
  • Amplified: +20% Max
  • Composite: Reduced Item Weight
  • Docktastic: +50% Docking*
  • Extended: +10% Max
  • Gyroscopic: +30% Agility*
  • Miniaturized: -20% Item Size
  • Overclocked: +10% Regeneration
  • Rewired: +10% Shield, -10% Energy*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Transcendental: +2% Hull, 10 Electricity Cost*

Engine Mods

  • Composite: Reduced Item Weight
  • Evil: +1% Damage, +10% Hostility*
  • Forceful: +20% Thrust
  • Gyroscopic: +30% Agility
  • Intelligent: +1% EXP*
  • Miniaturized: Reduced Item Size
  • Radioactive: +3% Electricity*
  • Shielded: 50% Visibility Blocked From Item
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% EXP*
  • Transcendental: +2% Hull, 10 Electricity Cost*
  • Workhorse: +10% Tractoring*
  • Dynamic: +10% Thrust*

Energy Mods

  • Amplified: +20% Max
  • Composite: Reduced Item Weight
  • Evil: +1% Damage, +10% Hostility*
  • Intelligent: +1% EXP*
  • Gyroscopic: +30% Agility
  • Miniaturized: -10% Item Size
  • Overclocked: +10% Regeneration
  • Radioactive: +3% Electricity*
  • Rewired: +10% Energy, -10% Shield
  • Transcendental: +2% Hull, 10 Electricity Cost*
  • Workhorse: +10% Tractoring*

Radar Mods

  • Amplified: +20% Detection, +20% Visibility
  • Dynamic: +20% Ping Strength
  • Evil: +1% Damage, +10% Hostility*
  • Miniaturized: Reduced Item Size
  • Radioactive: +3% Electricity*
  • Resonating: +5% Shield, +5% Radar*
  • Scoped: +15% Tracking*
  • Shielded: 50% Visibility Blocked From Item
  • Sleek: +2% Speed, -3% Nimbleness*
  • Superconducting: -10% Electricity Needed
  • Transcendental: +2% Hull, 10 Electricity Cost*

Capacitor Mods

  • Gyroscopic: +30% Agility*
  • Super Intelligent: +2% EXP*
  • Resonating: +5% Shield, +5% Radar*
  • Transcendental: +2% Hull*
  • Miniturized: Reduced Item Size

Scoop Mods

  • Dockstastic: +50% Docking*
  • Evil: +1% Damage, +10% Hostility*
  • Radioactive: +3% Electricity*
  • Sleek: +2% Speed, -3% Nimbleness*
  • Super Intelligent: +2% EXP*
  • Workhorse: +10% Tractoring*
  • Transcendental: +2% Hull*