Difference between revisions of "Modifications"
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|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space | |<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space | ||
|<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space | |<nowiki>-</nowiki>20% Item Size,<br> rounded down, minimum 1 space | ||
+ | |- | ||
+ | |Overclocked | ||
+ | |<nowiki>+</nowiki>10% Recoil | ||
+ | |<nowiki>+</nowiki>10% Regeneration | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |<nowiki>+</nowiki>10% Regeneration | ||
+ | |N/A | ||
|- | |- | ||
|Resonating | |Resonating | ||
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|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | |<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
|<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | |<nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
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|Rewired | |Rewired |
Revision as of 00:28, 22 August 2010
Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will not have mods on them (as far as we know). The variation and/or power of the mod depends on the item's tech level. For example, a modified scoop (tech 0) applies 1 percent hull space, while a sliver scoop (tech 5) gives 1.1 percent. Other scoops (of higher tech) might give 1.2 percent, or even 1.7 percent. This is applied to other items. The affect only applies for some types of mods. Mods such as Extended and Amplified are always 10 and 20 percent respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item.
This is a list of only known mods. Please update only if you have seen a particular mod on a particular item!
Strength of mods marked with an asterisk (*) is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped).
Mod | Weapon | Shield | Engine | Capacitor | Scoop | Energy | Radar |
Amorphous | N/A | +3% + .3% per tech Nimbleness | N/A | N/A | N/A | N/A | N/A |
Amplified | N/A | +20% Max | N/A | N/A | N/A | +20% Max | +20% Detection, +20% Visibility |
Buffered | +10% Recoil, +10% Damage | N/A | N/A | N/A | N/A | N/A | N/A |
Composite | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight |
Docktastic | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking |
Dynamic | +4% Damage | N/A | +10% Thrust | N/A | N/A | N/A | +20% Ping Strength |
Evil | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
Extended | +20% Range | +10% Max | N/A | N/A | N/A | +10% Max | +10% Max |
Forceful | +8% Damage | N/A | +20% Thrust | N/A | N/A | N/A | +30% Ping Strength |
Gyroscopic | N/A | +15% + 1.5% per tech Agility | +15% + 1.5% per tech Agility | +15% + 1.5% per tech Agility | N/A | +15% + 1.5% per tech Agility | N/A |
Intelligent | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP |
Miniaturized | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
N/A | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
Overclocked | +10% Recoil | +10% Regeneration | N/A | N/A | N/A | +10% Regeneration | N/A |
Resonating | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar |
Radioactive | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility |
Rewired | N/A | +5% + .5% per tech Shield, -5% - .5% per tech Energy | N/A | N/A | N/A | +5% + .5% per tech Energy, -5% - .5% per tech Shield | N/A |
Scoped | +7.5% + .75% per tech Tracking | N/A | N/A | N/A | N/A | N/A | +7.5% + .75% per tech Tracking |
Shielded | N/A | N/A | 50% visibility blocked from this item | N/A | N/A | N/A | 50% visibility blocked from this item |
Sleek | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
Super Intelligent | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP |
Superconducting | -10% electricity needed | -10% electricity needed | N/A | N/A | N/A | N/A | -10% electricity needed |
Transcendental | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost |
Workhorse | N/A | N/A | +5% + .5% per tech Tractoring | N/A | +5% + .5% per tech Tractoring | +5% + .5% per tech Tractoring | N/A |
Contents
Weapon Mods
- Buffered: +10% Recoil, +10% Damage
- Composite: -40% Item Weight
- Dynamic: +4% Damage
- Evil: +1% Damage, +10% Hostility*
- Extended: +20% Range
- Forceful: +8% Damage
- Intelligent: +1% EXP*
- Miniaturized: -20% Item Size
- Overclocked: -10% Recoil
- Radioactive: +3% Electricity*
- Scoped: +15% Tracking*
- Sleek: +2% Speed, -3% Nimbleness*
- Super Intelligent: +2% EXP*
- Superconducting: -10% Electricity Needed
Shield Mods
- Amorphous: +6% Nimbleness*
- Amplified: +20% Max
- Composite: Reduced Item Weight
- Docktastic: +50% Docking*
- Extended: +10% Max
- Gyroscopic: +30% Agility*
- Miniaturized: -20% Item Size
- Overclocked: +10% Regeneration
- Rewired: +10% Shield, -10% Energy*
- Sleek: +2% Speed, -3% Nimbleness*
- Transcendental: +2% Hull, 10 Electricity Cost*
Engine Mods
- Composite: Reduced Item Weight
- Evil: +1% Damage, +10% Hostility*
- Forceful: +20% Thrust
- Gyroscopic: +30% Agility
- Intelligent: +1% EXP*
- Miniaturized: Reduced Item Size
- Radioactive: +3% Electricity*
- Shielded: 50% Visibility Blocked From Item
- Sleek: +2% Speed, -3% Nimbleness*
- Super Intelligent: +2% EXP*
- Transcendental: +2% Hull, 10 Electricity Cost*
- Workhorse: +10% Tractoring*
- Dynamic: +10% Thrust*
Energy Mods
- Amplified: +20% Max
- Composite: Reduced Item Weight
- Evil: +1% Damage, +10% Hostility*
- Intelligent: +1% EXP*
- Gyroscopic: +30% Agility
- Miniaturized: -10% Item Size
- Overclocked: +10% Regeneration
- Radioactive: +3% Electricity*
- Rewired: +10% Energy, -10% Shield
- Transcendental: +2% Hull, 10 Electricity Cost*
- Workhorse: +10% Tractoring*
Radar Mods
- Amplified: +20% Detection, +20% Visibility
- Dynamic: +20% Ping Strength
- Evil: +1% Damage, +10% Hostility*
- Miniaturized: Reduced Item Size
- Radioactive: +3% Electricity*
- Resonating: +5% Shield, +5% Radar*
- Scoped: +15% Tracking*
- Shielded: 50% Visibility Blocked From Item
- Sleek: +2% Speed, -3% Nimbleness*
- Superconducting: -10% Electricity Needed
- Transcendental: +2% Hull, 10 Electricity Cost*
Capacitor Mods
- Gyroscopic: +30% Agility*
- Super Intelligent: +2% EXP*
- Resonating: +5% Shield, +5% Radar*
- Transcendental: +2% Hull*
- Miniturized: Reduced Item Size
Scoop Mods
- Dockstastic: +50% Docking*
- Evil: +1% Damage, +10% Hostility*
- Radioactive: +3% Electricity*
- Sleek: +2% Speed, -3% Nimbleness*
- Super Intelligent: +2% EXP*
- Workhorse: +10% Tractoring*
- Transcendental: +2% Hull*