Difference between revisions of "Missiles"

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| Mining damage payload delivered to a single target  
 
| Mining damage payload delivered to a single target  
 
|-  
 
|-  
| '''Red Photon Missile'''
+
| Red Photon Plasma Missile
| '''20'''
+
| 20
| '''Size'''
+
| 3
| '''1,000'''
+
| 1,000
| '''Damage'''
+
| Damage
| '''Damage Type'''
+
| Damage Type
| '''Speed'''
+
| Speed  
| '''Despawn Time'''
+
| Despawn Time
| '''Red Photon missile generator'''
+
| Ammo Crate - Red Photon Plasma Missile
| '''Skill Needed'''
+
|
| '''Weight'''
+
| 3,000
| '''Description'''
+
| Red Photon specialized missile
| '''Notes'''
+
| Red Photon Plasma Missile Factory
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:Missile_Bays]] [[Category:Items]]
 
[[Category:Missile_Bays]] [[Category:Items]]

Revision as of 04:32, 13 August 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Production Mk. I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Production Mk. I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Production Mk. I/II/III none 3000 Mining damage payload delivered to a single target
Red Photon Plasma Missile 20 3 1,000 Damage Damage Type Speed Despawn Time Ammo Crate - Red Photon Plasma Missile 3,000 Red Photon specialized missile Red Photon Plasma Missile Factory