Difference between revisions of "Missiles"

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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.
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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.  
  
see also [[Base Missiles]].
+
see also [[Base Missiles]].  
  
{{youtube|QF81BRW53w4|200}}
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{{youtube|QF81BRW53w4|200}}  
{|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable"
+
 
|'''Name'''
+
{| width="78%" cellspacing="0" cellpadding="1" border="2" class="wikitable sortable"
|'''Tech'''
+
|-
|'''Size'''
+
| '''Name'''  
|'''Energy to Launch'''
+
| '''Tech'''  
|'''Damage'''
+
| '''Size'''  
|'''Damage Type'''
+
| '''Energy to Launch'''  
|'''Speed'''
+
| '''Damage'''  
|'''Despawn Time'''
+
| '''Damage Type'''  
|'''Source'''
+
| '''Speed'''  
|'''Skill Needed'''
+
| '''Despawn Time'''  
|'''Weight'''
+
| '''Source'''  
|'''Description'''
+
| '''Skill Needed'''  
|'''Notes'''
+
| '''Weight'''  
 +
| '''Description'''  
 +
| '''Notes'''
 
|-
 
|-
|Small Kinetic Missile
+
| Small Kinetic Missile  
|5
+
| 5  
|1
+
| 1  
|200
+
| 200  
|250
+
| 250  
|Physical
+
| Physical  
|150
+
| 150  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Small Kinetic Production Mk. I/II/III]]  
|none
+
| none  
|1000
+
| 1000  
|Physical damage payload delivered to a single target
+
| Physical damage payload delivered to a single target  
|
+
|  
 
|-
 
|-
|Small Armor Piercing Missile
+
| Small Armor Piercing Missile  
|6
+
| 6  
|1
+
| 1  
|200
+
| 200  
|500
+
| 500  
|Mining
+
| Mining  
|75
+
| 75  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Small AP Production Mk. I/II/III]]  
|none
+
| none  
|1000
+
| 1000  
|Mining damage payload delivered to a single target
+
| Mining damage payload delivered to a single target  
|
+
|  
 
|-
 
|-
|Medium Kinetic Missile
+
| Medium Kinetic Missile  
|10
+
| 10  
|2
+
| 2  
|350
+
| 350  
|500
+
| 500  
|Physical
+
| Physical  
|200
+
| 200  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Medium Kinetic Production Mk. I/II/III]]  
|none
+
| none  
|2000
+
| 2000  
|Physical damage payload delivered to a single target
+
| Physical damage payload delivered to a single target  
|
+
|  
 
|-
 
|-
|Medium Armor Piercing Missile
+
| Medium Armor Piercing Missile  
|11
+
| 11  
|2
+
| 2  
|350
+
| 350  
|1250
+
| 1250  
|Mining
+
| Mining  
|75
+
| 75  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium AP Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Medium AP Production Mk. I/II/III]]  
|none
+
| none  
|2000
+
| 2000  
|Mining damage payload delivered to a single target
+
| Mining damage payload delivered to a single target  
|
+
|  
 
|-
 
|-
|Large Kinetic Missile
+
| Large Kinetic Missile  
|15
+
| 15  
|3
+
| 3  
|500
+
| 500  
|1000
+
| 1000  
|Physical
+
| Physical  
|250
+
| 250  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large Kinetic Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Large Kinetic Production Mk. I/II/III]]  
|none
+
| none  
|3000
+
| 3000  
|Physical damage payload delivered to a single target
+
| Physical damage payload delivered to a single target  
|
+
|  
 
|-
 
|-
|Carcass Missile
+
| Carcass Missile  
|16
+
| 16  
|1
+
| 1  
|1000
+
| 1000  
|5000
+
| 5000  
|Heat
+
| Heat  
|100
+
| 100  
|7 seconds
+
| 7 seconds  
|[[Missile Generators|Carcass Missile Generator]]
+
| [[Missile Generators|Carcass Missile Generator]]  
|none
+
| none  
|10000
+
| 10000  
|If its worth killing, its probably worth overkilling
+
| If its worth killing, its probably worth overkilling  
|splash 1000 at 100 range.
+
| splash 1000 at 100 range.
 
|-
 
|-
|Large Armor Piercing Missile
+
| Large Armor Piercing Missile  
|16
+
| 16  
|3
+
| 3  
|500
+
| 500  
|2500
+
| 2500  
|Mining
+
| Mining  
|75
+
| 75  
|2 minutes
+
| 2 minutes  
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large AP Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Large AP Production Mk. I/II/III]]  
|none
+
| none  
|3000
+
| 3000  
|Mining damage payload delivered to a single target
+
| Mining damage payload delivered to a single target  
|
+
|  
 +
| '''Red Photon Missile'''
 +
| '''20'''
 +
| '''Size'''
 +
| '''1,000'''
 +
| '''Damage'''
 +
| '''Damage Type'''
 +
| '''Speed'''
 +
| '''Despawn Time'''
 +
| '''Red Photon missile generator'''
 +
| '''Skill Needed'''
 +
| '''Weight'''
 +
| '''Description'''
 +
| '''Notes'''
 
|-
 
|-
 
|}
 
|}
  
[[Category: Missile Bays]]
+
[[Category:Missile_Bays]] [[Category:Items]]
[[Category: Items]]
 

Revision as of 02:51, 13 August 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Production Mk. I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Production Mk. I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Production Mk. I/II/III none 3000 Mining damage payload delivered to a single target Red Photon Missile 20 Size 1,000 Damage Damage Type Speed Despawn Time Red Photon missile generator Skill Needed Weight Description Notes